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Star Wars: The Old Republic

BioWare prepping another SWTOR free Weekend Pass

Sci-fi, MMO industry, News items, Star Wars: The Old Republic, Promotions

Star Wars: The Old Republic - Nar Shaddaa
Star Wars: The Old Republic tire-kickers, this weekend's for you. BioWare is putting on another of its free Weekend Pass shindigs, and you're invited if you haven't availed yourself of a previous pass yet. The festivities kick off on Thursday, May 17th, and run through Monday, May 21st.

As with the preceding promotions, no credit card is required. Your characters will carry over should you choose to convert to a full account, and you'll be able to experience SWTOR's first 15 levels as well as all the character classes and origin worlds. PvP warzones and flashpoints are yours for the taking too, so head to the official website to learn more and get started.

Hyperspace Beacon: SWTOR's James Ohlen shares the formula behind PvP nerfs

Sci-fi, Classes, Game mechanics, Interviews, Patches, PvP, Massively Interviews, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: SWTOR's James Ohlen shares the formula behind PvP nerfs
When Update 1.2 launched for Star Wars: The Old Republic, most players witnessed some major changes to their classes. In my opinion, these changes weren't game-breaking, but they did require that some players re-evaluate how they played. Some classes were changed so drastically in this patch players claimed they felt as if they were truly playing a completely different class.

Major changes like this do not happen without reason, and from my time spent with SWTOR developers, I know that they are passionately interested in making their game the best it can be. So I asked Game Director James Ohlen some questions about these mechanical changes. In true James Ohlen fashion, he was more than happy to answer in intricate detail, and I'm excited to bring you those answers here in the Hyperspace Beacon.

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Star Wars: The Old Republic answers questions on companions and modifications

Sci-fi, Game mechanics, Previews, News items, Star Wars: The Old Republic

Could you guys be droids instead?  I'd rather have droids.
Companions are one of the main features of Star Wars: The Old Republic, but they're also sometimes very limiting. Depending on your class and spec, you can find yourself with only one or two companions with useful abilities. But that's partly by design; according to the latest community Q&A, the distinctiveness of companions is both a result of their abilities and their personalities. The team has no plans for making companions more interchangeable, at least for the moment.

If you were hoping for better news, don't fret, as the other answers are a fair bit more positive. The technical hurdles preventing some classes from having a modifiable offhand are being looked into, and the answers also delve into the details of adding a new augment slot to existing modifiable items. There's also a discussion of the different rates of gear acquisition for players on the PvE and PvP progress tracks, along with a variety of other answers for players of several stripes.

Hyperspace Beacon: Holocron Files -- Miraluka

Sci-fi, Classes, Culture, Lore, Opinion, Star Wars Galaxies, Races, Roleplaying, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: Holocron Files -- Miraluka
As I mentioned in my Why I Play Star Wars: The Old Republic piece, Dark Forces and Jedi Knight were two of the Star Wars video games I enjoyed most. Obviously, this was before Knights of the Old Republic. In Jedi Knight, the main antagonist was Jerec. Although it's never mentioned where Jerec comes from or even what species he was, his most distinguishing feature is the cover over his eyes. At the time, players thought it was a type of cybernetic implant similar to that worn by Geordi LaForge in Star Trek: The Next Generation. It wasn't until the Tales of the Jedi comic book series that we learned that Jerec and others are a part of the Force-seeing humanoid species known as the Miraluka.

If you choose to play a Jedi Knight or a Jedi Consular (or if you have 1.5 million credits to unlock it through the Legacy system), you can play as a Miraluka. I have been fascinated by this species since Jerec of Jedi Knight and Shoaneb Culu in the Tales of the Jedi after that. So this week, let's talk about this captivating species, its culture, its connection to the Force, and what its role is during the time of The Old Republic.

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Star Wars: The Old Republic releases Episode I of the official podcast

Sci-fi, Culture, Interviews, Patches, News items, Star Wars: The Old Republic

No word on when you can make this your new ride.
Amidst all the other news from Star Wars: The Old Republic, it's easy to overlook the fact that the game's staff has been at work on an official podcast for fans. The first episode of that podcast is now available. Hosts Brooks Guthrie and Eric Musco have made the podcast available for listeners on YouTube, and the inaugural episode features plenty for fans to enjoy, starting with an interview about the recently released patch 1.2 as well as future content for patch 1.3.

The interview covers a number of topics regarding both the present and future patch, including elements such as the refinements to the guild bank system and some of the unexpected additions to the Legacy system (including rocket boots and the brawling system). Community coordinator David Bass also talks about the team's presence at PAX East 2012 as well as the team's convention plans for the rest of the year. So if you're a fan, be sure to give the podcast a listen just after the break.

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Analyst: SWTOR caused Dragon Age III delay

Sci-fi, MMO industry, Star Wars: The Old Republic

SWTOR
There's been a lot of discussion following the recent EA earnings report in which the company announced that Star Wars: The Old Republic has 1.3 million subscribers, down from its previous 1.7 million mark. We've heard from the fans, the critics, and the studio itself -- now it's time for the analysts to contribute their side of the conversation. According to Wedbush Securities analyst Michael Pachter, EA's investment in SWTOR has caused a delay in other projects at BioWare, particularly in Dragon Age III's case.

The analyst noted that Dragon Age III's expected release window was delayed, and he says this is due to the enormous undertaking of SWTOR. "We believe that a significant portion of the BioWare team responsible for the game was reassigned to Star Wars in order to create content and fix bugs to keep the game's audience engaged," Pachter said.

Delay or no, Pachter is upbeat about EA's future, especially in light of the earnings report's news that the company turned a profit. He says that the company will continue to grow, make money, and be a good bet for investors.

EA bosses weigh in on SWTOR sub number drop

Sci-fi, Business models, Culture, MMO industry, News items, Star Wars: The Old Republic

Star Wars: The Old Republic - Taris
Yesterday we told you about Star Wars: The Old Republic's official 1.3 million subscriber headcount. Electronic Arts has weighed in on the number, with CEO John Riccitello stating that the game's player numbers are "very much in line with our original assumptions."

EA's Frank Gibeau says that TOR's 400,000 subscriber drop from its February peak is a result of casual players deciding not to renew after a billing cycle.

Eurogamer reports that TOR falls within EA's top 10 most profitable franchises but comes up short of the Battlefield, Medal of Honor, The Sims, and Madden franchises. Riccitello also addressed TOR's high profile in both fan and media circles. "So while I understand there's an enormous amount of interest, I don't know that it warrants as much as what we're seeing right now. But we love the franchise, we're going to grow the franchise," he explained.

Star Wars: The Old Republic has 1.3 million active subs, new content packs coming

Sci-fi, MMO industry, News items, Star Wars: The Old Republic

Screenshot -- Star Wars: The Old Republic
We all know that the Star Wars: The Old Republic galaxy is a huge place, but thanks to some new numbers from EA's 4th quarter financial reports, we now know exactly how huge it is. According to the report, SWTOR is home to 1.3 million active subscribers (down from 1.7 million as announced in March).

On top of that bit of information, the report also reveals that two new content packs will be available for players sometime in the first financial quarter. We don't know a thing about these content packs yet, except that they're (at least tentatively) titled Legacy (presumably the current Legacy patch) and Allies, so conspiracy theorists, start your engines. Let the speculation begin!

SWTOR offers community Q&A, celebratory weekend discount

Sci-fi, Culture, Fan art, News items, Star Wars: The Old Republic

SWTOR Trooper by Spartanash
BioWare has often stated that fans are central Star Wars: The Old Republic's development. Decisions ranging from the weapon design to ranked warzones have been influenced by direct feedback from fans. So this week, the SWTOR community team has shifted its focus back on the fans by highlighting some of the extraordinary players of the game in the triumphant return of Fan Friday, which highlights (among others) the image above by Spartanash and others that display player characters in powerful poses and ornate outfits.

The community team says that player Iwipe is an "incredible asset" to the community because of her helpful community guides. Specifically, her 1.2 Dailies and PvE Gear Guide, Hardmode Flashpoint Loot List, and Rakghoul Outbreak Guide top the list of her most impressive pieces. When asked why she writes these guides, she explained, "Forums are a great source of information but it takes time to dig through and find relevant info so I started writing guides and such to help the community out."

The team has also posted this week's Community Q&A, which covers purple lightsaber crystals, guild mail, mentoring systems, cross-server legacy implementation, and more. And if that weren't enough, EA has put the whole game on sale for the weekend for just $34.44.

Why I play Star Wars: The Old Republic

Sci-fi, Culture, Lore, MMO industry, Opinion, Star Wars: The Old Republic, Why I Play

SWTOR
I believe I'm like most people when I say that I cling to nostalgia. I love it when parts of my adolescence are made into movies or video games. Yes, despite it being an explode-y Michael Bay movie, I loved Transformers, and I can't tell you how many times I watched Lord of the Rings when Peter Jackson adapted J.R.R. Tolkien's masterpiece into a blockbuster. But despite Ghostbusters' status as my favorite single movie of all time, the original Star Wars trilogy had more impact on my childhood than anything else in my life. I still get childhood chills when I think about it.

From the music to the action figures, I loved them all. I still have a picture of me at six years old riding an AT-AT. Yes, even at six, I knew exactly what an AT-AT was. And although I called a lightsaber a light-saver, I grew up with Star Wars entrenched in my psyche. It was only natural that when the video games revolving around the series came out, I would take up that cause. You guys remember the crazy wireframe Death Star trench arcade? You'd better believe I was there playing that.

When Star Wars entered the MMO space, I was there with bells on. But it's not just this longing to recapture my childhood that propels me to that galaxy far, far away in Star Wars: The Old Republic. The spice addiction runs quite a bit deeper.

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SWTOR on the rise and planning more PvP, endgame content

Sci-fi, Events, in-game, Interviews, Patches, Star Wars: The Old Republic

SWTOR
Star Wars: The Old Republic's moon (that's no moon...) is waxing, not waning, says Daniel Erickson. BioWare's lead designer on the project said that rumors of the game's demise are incredibly premature -- and outright wrong.

Following Update 1.2 and the Rakghoul Outbreak live event, Erickson reports that player activity in the game is increasing. He said that the studio is working hard to keep its customers happy: "The community has generally been excited about the direction the game is going as we finish up our last must-have quality of life features (group finder, etc) and can start concentrating full-time on creative things like the world events."

Erickson said that the live event was kept a surprise to make it "feel organic" and not spoil everything in this age of instant internet sharing. He said that the team took a cue from World of Warcraft's Corrupted Blood plague that swept through the game in 2005; the devs tried to channel players' actions to fun rather than griefing.

He says that the team discovered that SWTOR had a huge PvP community and has since "turned a huge amount of resources" to developing more content for that side of the game. BioWare's also shifted several team members over to creating more endgame content as the players chew through the stories at an increasing rate.

Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other

Fantasy, Sci-fi, New titles, Previews, PvP, PvE, Opinion, Guild Wars 2, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: 6 things SWTOR and GW2 can learn from each other
As I'm sure most of you can guess by the title of this piece, I spent a little time in another MMO this weekend. That doesn't mean that I will be trading in my Jawas and Wookiees for Asura and Charr. However, I will admit that Star Wars: The Old Republic does not contain everything I want from an MMO. That's also not say that Guild Wars 2 has all those missing elements. But I believe there are quite a few things that both of these great MMOs can learn from each other to make the overall MMO experience better for everyone.

Before I begin this breakdown, I should state that this is not a comprehensive list of everything that I liked and disliked from either game. At the same time, I want to also state that, besides the 20 or so minutes at trade shows I had with the game, this weekend marked the first time I've spent any serious time in Guild Wars 2. My opinion here is far from complete, and my experience is really based on the first 10 levels of GW2.

Lastly, I'd like to say that Wookiees will always be cooler than Charr!

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SWTOR preps character transfer service for this summer

Sci-fi, Game mechanics, Previews, Star Wars: The Old Republic, Community Q&A

SWTOR
Feeling grounded on a particular Star Wars: The Old Republic server while your friends are hyperjumping on a different one? BioWare says relief for player segregation is in sight, as the studio is preparing for character transfers in SWTOR starting "in early summer."

According to Senior Producer Dallas Dickinson, the service will be made available in waves. The studio will begin by offering free transfers to and from specific servers, but later on there will be a more widespread system that will allow anyone to transfer to the server of their choice. The service should help alleviate issues with low population servers by offering transfers to high-pop ones.

It's important to note that while some of these transfers will be free, others will require a real-world fee.

SWTOR recently released in new territories including the Middle East and has plans for additional playable races for later this year.

One Shots: Warped

Fantasy, Sci-fi, Galleries, Screenshots, MMO industry, Vanguard, Massively Meta, One Shots, Humor, Star Wars: The Old Republic, TERA, Miscellaneous

One Shots
Massively reader Johanis delivered today's One Shots image, which features one of TERA's pegasi in flight. He tells us,
Here is a shot of Honeynut, my TERA Archer, who was exploring during last weekend's open beta. While flying from one destination to another, she suddenly warped through one of many travel gates, and it was gorgeous. She emerged into a beautiful land just waiting to be explored.
Enjoy Johanis' entry alongside a few others past the break!

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Star Wars: The Old Republic answers a new set of community questions

Sci-fi, Previews, News items, Star Wars: The Old Republic, Community Q&A

No, rakghouls are probably not one of the new playable races.
The Legacy update is live, the Rakghoul Plague is contained for the time being, and Star Wars: The Old Republic fans are eager for more content and more news. The latest set of community questions and answers doesn't really deliver any new content, but it does deliver tantalizing promises, such as the fact that players can expect to roster of playable races to expand this year. There are also promises of an overhaul to the Achievement system and more Legacy-wide rewards, potentially including datacrons.

Not all of the news is good, however, with dual spec confirmed to not be included in the the upcoming patch 1.3 (but hopefully in the following patch). There are also a few in-depth answers about crafting and the necessity of finding a crafter for optimal item modifications. Players can also expect to see future spontaneous world events, although the team doesn't want to precisely replicate the Rakghoul Plague with a new skin. Take a look at the full list of questions, and if you want something answered that isn't there, submit it for the next round.

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