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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Vindictus spreads the joy of Season 2 Episode 2]]></title><link>http://massively.joystiq.com/2013/06/19/vindictus-spreads-the-joy-of-season-2-episode-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/19/vindictus-spreads-the-joy-of-season-2-episode-2/</guid><comments>http://massively.joystiq.com/2013/06/19/vindictus-spreads-the-joy-of-season-2-episode-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/vindictus/" rel="tag">Vindictus</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/19/vindictus-spreads-the-joy-of-season-2-episode-2/"><img alt="Vindictus spreads the joy of Season 2 Episode 2" data-src-height="326" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/temple.jpg" /></a></div>
It's update day for <a href="http://massively.joystiq.com/category/vindictus"><em>Vindictus</em></a>, as players will have the fun of exploring the Season 2 Episode 2 patch after the download is complete. The update is a hearty helping of content that includes dungeons, battles, and character revamps.<br />
<br />
Nine new battles are now available in the Twilight Desert, and players might have to cut their way through the addition of Grim Reapers and Guardians to get to them. The update implements a time progression feature, which is important since it determines which of the patch's 14 dungeons are open or closed for business. There's also a new expertise to level up in called Gathering, although it's accessible only in the Season 2 zones.<br />
<br />
[Source: <a href="http://massively.joystiq.com/tag/Nexon">Nexon</a> press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/19/vindictus-spreads-the-joy-of-season-2-episode-2/">Vindictus spreads the joy of Season 2 Episode 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Jun 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/19/vindictus-spreads-the-joy-of-season-2-episode-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20628063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/19/vindictus-spreads-the-joy-of-season-2-episode-2/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>action-mmo</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>nexon</category><category>nexon-america</category><category>nexon-entertainment</category><category>patch</category><category>season-2</category><category>season-2-episode-2</category><category>update</category><category>vindictus</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 19 Jun 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[DDO: Shadowfell Conspiracy shows the beauty of Stormhorn mountains]]></title><link>http://massively.joystiq.com/2013/06/19/ddo-shadowfell-conspiracy-shows-the-beauty-of-stormhorn-mountai/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/19/ddo-shadowfell-conspiracy-shows-the-beauty-of-stormhorn-mountai/</guid><comments>http://massively.joystiq.com/2013/06/19/ddo-shadowfell-conspiracy-shows-the-beauty-of-stormhorn-mountai/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/19/ddo-shadowfell-conspiracy-shows-the-beauty-of-stormhorn-mountai/"><img alt="DDO Shadowfell Conspiracy shows the beauty of Stormhorn mountains" data-src-height="274" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/title.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"><em>Dungeons and Dragons Online:</em></a> <a href="http://massively.joystiq.com/tag/Shadowfell-Conspiracy/"><em>Shadowfell Conspiracy</em></a> is exactly two months away today, so there's still some time to work up excitement over this Forgotten Realms-centric expansion to the game world. We've expanded our screenshot gallery to include 10 new vistas of the Stormhorn mountains, a wilderness area that will feature large in players' adventures. You can check out all of the beauty below:<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/ddo-shadowfell-conspiracy/">DDO: Shadowfell Conspiracy</a></strong></p><a href="http://massively.joystiq.com/photos/ddo-shadowfell-conspiracy/#5975904"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/stormhornsadventurearea12_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ddo-shadowfell-conspiracy/#5975901"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/stormhornsadventurearea09_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ddo-shadowfell-conspiracy/#5975897"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/stormhornsadventurearea04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ddo-shadowfell-conspiracy/#5975895"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/stormhornsadventurearea01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ddo-shadowfell-conspiracy/#5975896"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/stormhornsadventurearea02_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/19/ddo-shadowfell-conspiracy-shows-the-beauty-of-stormhorn-mountai/">DDO: Shadowfell Conspiracy shows the beauty of Stormhorn mountains</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Jun 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/19/ddo-shadowfell-conspiracy-shows-the-beauty-of-stormhorn-mountai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20628031/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/19/ddo-shadowfell-conspiracy-shows-the-beauty-of-stormhorn-mountai/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ddo</category><category>dnd</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gallery</category><category>screenshots</category><category>shadowfell-conspiracy</category><category>stormhorn</category><category>stormhorn-mountains</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 19 Jun 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should weather systems impact gameplay?]]></title><link>http://massively.joystiq.com/2013/06/19/the-daily-grind-should-weather-systems-impact-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/19/the-daily-grind-should-weather-systems-impact-gameplay/</guid><comments>http://massively.joystiq.com/2013/06/19/the-daily-grind-should-weather-systems-impact-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/19/the-daily-grind-should-weather-systems-impact-gameplay/"><img alt="The Daily Grind Should weather systems impact gameplay" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/weather-1371066338.jpg" /></a></div>
We've talked about <a href="http://massively.joystiq.com/tag/weather-system/">weather systems</a> and <a href="http://massively.joystiq.com/tag/day-night-cycles/">day/night cycles</a> before, although generally MMOs and gamers seem to think of them mostly as cosmetic features that are fine to have as long as they don't get in the way. But what if they do get in the way? What if weather actually has an impact on your character and the game world?<br />
<br />
What if a pass got snowed in so that you couldn't reach a certain area? What if whiteout conditions kept you from seeing that face-eating monster 10 feet away? What if wind gave your character an extra bounce in his or her step if it came from behind or actually slowed you down if you were facing into it? What if lakes dried up in drought or lightning could strike metal objects (like, um, your plate mail)? Would it be more immersive for you or just more annoying?<br />
<br />
Seeing as most of the potential ways that weather could interact with us are negative, this might be a silly question. Still, I'm putting it out there: Should weather systems impact gameplay, and if so, how?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/19/the-daily-grind-should-weather-systems-impact-gameplay/">The Daily Grind: Should weather systems impact gameplay?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Jun 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/19/the-daily-grind-should-weather-systems-impact-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20619560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/19/the-daily-grind-should-weather-systems-impact-gameplay/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>daily-grind</category><category>day-night-cycle</category><category>day-night-cycles</category><category>opinion</category><category>snow</category><category>tdg</category><category>the-daily-grind</category><category>weather</category><category>weather-systems</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 19 Jun 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[WAKFU's Haven Worlds update postponed]]></title><link>http://massively.joystiq.com/2013/06/18/wakfus-haven-worlds-update-postponed/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/18/wakfus-haven-worlds-update-postponed/</guid><comments>http://massively.joystiq.com/2013/06/18/wakfus-haven-worlds-update-postponed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/18/wakfus-haven-worlds-update-postponed/"><img alt="WAKFU's Haven Worlds update postponed" data-src-height="251" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/wakfu.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/wakfu"><em>WAKFU</em></a> is pushing back its Haven Worlds update a week to June 25th <a href="http://www.wakfu.com/en/mmorpg/community/news/339780-haven-worlds-postponed-june-25">as the team cites testing concerns</a>. "Our forums and internal discussions, as well as the internal playtest, raised concerns on some of the main aspects of the Haven Worlds," <a href="http://massively.joystiq.com/tag/ankama/">Ankama</a> posted. "Since our intention is to offer quality content that matches your expectations, we decided to take one more week to improve a few gameplay details."<br />
<br />
The team decided not to implement tollbooths in the patch but created a more "malleable" system to fill the role. Several other small changes, including those to taxes and GvG features, are detailed in the delay post.<br />
<br />
To fill the void between now and the 25th, Ankama has put up a new dev diary to show off Haven Worlds and all the goodness that is to come. Check it out after the break!<p><a href="http://massively.joystiq.com/2013/06/18/wakfus-haven-worlds-update-postponed/" rel="bookmark">Continue reading <em>WAKFU's Haven Worlds update postponed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/18/wakfus-haven-worlds-update-postponed/">WAKFU's Haven Worlds update postponed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Jun 2013 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/18/wakfus-haven-worlds-update-postponed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20626506/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/18/wakfus-haven-worlds-update-postponed/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.wakfu.com/en/mmorpg/community/news/339780-haven-worlds-postponed-june-25" target="_blank">Delay announcement</a><!--//--></li></ul></p>]]></description><category>ankama</category><category>delay</category><category>dev-diary</category><category>dev-video</category><category>f2p</category><category>free-to-play</category><category>haven-worlds</category><category>patch</category><category>politics</category><category>sandbox</category><category>se</category><category>square-enix</category><category>squenix</category><category>strategy</category><category>strategy-mmo</category><category>sub</category><category>subscription</category><category>turn-based-combat</category><category>update</category><category>video</category><category>wakfu</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 18 Jun 2013 22:00:00 EST</pubDate></item><item><title><![CDATA[RIFT adds warfront modes on a daddy's day off]]></title><link>http://massively.joystiq.com/2013/06/18/rift-adds-warfront-modes-on-a-daddys-day-off/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/18/rift-adds-warfront-modes-on-a-daddys-day-off/</guid><comments>http://massively.joystiq.com/2013/06/18/rift-adds-warfront-modes-on-a-daddys-day-off/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/18/rift-adds-warfront-modes-on-a-daddys-day-off/"><img alt="RIFT adds warfront modes on a daddy's day off" data-src-height="312" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/blackgarden.jpg" /></a></div>
While most fathers were enjoying brand-new ties and meals out on the town this past Sunday, <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> Lead Game Designer <a href="http://massively.joystiq.com/tag/bill-fisher/">Bill Fisher</a> decided that he'd be a papa to the PvP game community and take care of their needs. Fisher went into the office on his day off, <a href="http://forums.riftgame.com/game-discussions/pvp-warfronts/365787-going-into-office-while-my-day-off-soon-would-you-rather-have.html">asked players what they wanted added</a>, and whipped up <a href="http://forums.riftgame.com/general-discussions/news-announcements/patch-notes/366307-rift-2-3-hot-fix-4-6-17-na-3-30pm-pt-6-18-eu-1am-gmt.html">two new game modes for warfronts</a>.<br />
<br />
The Black Garden warfront got a domination mode added, which allows players to wrest for the control of two key points. Also sporting a new domination mode is the Karthan Ridge warfront, although this one is a little more complex. Players in Karthan Ridge have to fight over five control points; the control points on the enemy's side of the map award more score points than do those on the on the home team side.<br />
<br />
The hotfix also reinstated the second dimension option to players which had been disabled after the 2.3 patch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/18/rift-adds-warfront-modes-on-a-daddys-day-off/">RIFT adds warfront modes on a daddy's day off</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Jun 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/18/rift-adds-warfront-modes-on-a-daddys-day-off/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20626437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/18/rift-adds-warfront-modes-on-a-daddys-day-off/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://forums.riftgame.com/general-discussions/news-announcements/patch-notes/366307-rift-2-3-hot-fix-4-6-17-na-3-30pm-pt-6-18-eu-1am-gmt.html" target="_blank">Hotfix notes</a><!--//--></li></ul></p>]]></description><category>bill-fisher</category><category>black-garden</category><category>conquest</category><category>domination</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>hotfix</category><category>karthan-ridge</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><category>warfront</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 18 Jun 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 252: Eee Eee Eee]]></title><link>http://massively.joystiq.com/2013/06/18/massively-speaking-episode-252-eee-eee-eee/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/18/massively-speaking-episode-252-eee-eee-eee/</guid><comments>http://massively.joystiq.com/2013/06/18/massively-speaking-episode-252-eee-eee-eee/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/18/massively-speaking-episode-252-eee-eee-eee/"><img alt="Massively Speaking Episode 252 Eee Eee Eee" data-src-height="273" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/e3-1371408102.jpg" /></a></div>
Jasmine is back from covering this year's <a href="http://massively.joystiq.com/tag/e3-2013">Electronic Entertainment Expo</a>, and boy does she have stories! Cool stories, not just ones about bears that get their heads stuck in honeypots. What impressed each of us from E3? Listen and find out!<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
<br />
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Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2013/06/18/massively-speaking-episode-252-eee-eee-eee/" rel="bookmark">Continue reading <em>Massively Speaking Episode 252: Eee Eee Eee</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/18/massively-speaking-episode-252-eee-eee-eee/">Massively Speaking Episode 252: Eee Eee Eee</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Jun 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/18/massively-speaking-episode-252-eee-eee-eee/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20623526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/18/massively-speaking-episode-252-eee-eee-eee/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>brant</category><category>brianna-royce</category><category>e3</category><category>e3-2013</category><category>featured</category><category>humor</category><category>justin-olivetti</category><category>massively-speaking</category><category>opinion</category><category>podcast</category><category>podcasting</category><category>podcasts</category><enclosure url="http://massively.joystiq.com/podcasts/06-18-13-massively-E252.mp3" length="56555213" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 18 Jun 2013 17:30:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 252</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>59:02</itunes:duration><itunes:keywords>podcast</itunes:keywords></item><item><title><![CDATA[Jukebox Heroes: Tabula Rasa's soundtrack]]></title><link>http://massively.joystiq.com/2013/06/18/jukebox-heroes-tabula-rasas-soundtrack/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/18/jukebox-heroes-tabula-rasas-soundtrack/</guid><comments>http://massively.joystiq.com/2013/06/18/jukebox-heroes-tabula-rasas-soundtrack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/jukebox-heroes/" rel="tag">Jukebox Heroes</a>, <a href="http://massively.joystiq.com/category/music/" rel="tag">Music</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/18/jukebox-heroes-tabula-rasas-soundtrack/"><img alt="Jukebox Heroes Tabula Rasa's soundtrack" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/tabula.jpg" /></a></div>
It's a well-known fact that the ghost of <a href="http://massively.joystiq.com/category/tabula-rasa/"><em>Tabula Rasa</em></a> haunts the Massively offices. I think it's because Shawn keeps feeding it ectopellets because he's not quite ready to let his beloved MMO go. The ghost is driving the rest of us crazy because it's constantly switching the labels on our lunchboxes and whistling the<em> Tabula Rasa</em> theme through the air ducts while we're trying to get honest work done.<br />
<br />
So while the MMO no longer exists outside of a few forlorn collector's editions <a href="http://massively.joystiq.com/2013/05/22/the-daily-grind-how-do-you-handle-a-closed-mmo-still-on-the-she/">picking up dust on store shelves</a>, the music persists. <em>Tabula Rasa </em>boasted a strong score thanks to the work of <a href="http://massively.joystiq.com/tag/tracy-w-bush/">Tracy W. Bush</a>. Bush is a name you should know when it comes to MMO soundtracks: He had a huge hand in <a href="http://massively.joystiq.com/tag/tracy-w-bush/">the <em>World of Warcraft</em> score</a> and contributed to several <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> titles (which are all dead, but that's probably not his fault).  [Edit: Several readers wrote in to let me know that Curse Mackey, Stacie Cline, Chris Vrenna, and Clint Walsh also contributed to the score.  Thanks!]<br />
<br />
I find that sci-fi MMOs, particularly shooter-based ones, tend to elicit heavier tracks and more synth work than orchestral, and they are sometimes relentlessly grim. All of the above certainly can be applied to <em>Tabula Rasa</em>, up to and including its final surprising track.<p><a href="http://massively.joystiq.com/2013/06/18/jukebox-heroes-tabula-rasas-soundtrack/" rel="bookmark">Continue reading <em>Jukebox Heroes: Tabula Rasa's soundtrack</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/18/jukebox-heroes-tabula-rasas-soundtrack/">Jukebox Heroes: Tabula Rasa's soundtrack</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Jun 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/18/jukebox-heroes-tabula-rasas-soundtrack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20617741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/18/jukebox-heroes-tabula-rasas-soundtrack/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>blue-turns-to-grey</category><category>composer</category><category>composers</category><category>featured</category><category>game-music</category><category>jukebox</category><category>jukebox-heroes</category><category>justin-olivetti</category><category>mmo-jukebox</category><category>mmo-music</category><category>music</category><category>ncsoft</category><category>opinion</category><category>shutdown</category><category>soundtrack</category><category>soundtracks</category><category>sunset</category><category>tabula-rasa</category><category>tracy-w-bush</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 18 Jun 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: Do you always dress like that?]]></title><link>http://massively.joystiq.com/2013/06/16/one-shots-do-you-always-dress-like-that/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/16/one-shots-do-you-always-dress-like-that/</guid><comments>http://massively.joystiq.com/2013/06/16/one-shots-do-you-always-dress-like-that/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/16/one-shots-do-you-always-dress-like-that/"><img alt="One Shots Do you always dress like that" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/one1-1370026310.jpg" style="width: 530px; height: 331px;" /></a></div>
Here's a tip from your friendly <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a> coordinator: If you send in a screenshot from a game that hardly ever gets featured in this column, there's a better-than-average chance that I'm going to bump it right up to the top of the pack. Case in point: this groovy shot from <a href="http://www.lineage2.com/en/"><em>Lineage II</em></a>.<br />
<br />
Reader Johnny said he played this game back in 2007: "Behind me we can see the endgame, the Baium Raid Boss. Baium resides on the 13th floor of a the Tower of Insolence, a massive, non-instanced hunting ground with 13 fully accessible and monster-packed floors. The weapon I am holding is a Flaming Dragon Skull, an A-grade blunt weapon."<br />
<br />
Be prepared for A-grade awesome screenshots and B-grade commentary as you forge on in this week's repository of player-submitted pictures!<p><a href="http://massively.joystiq.com/2013/06/16/one-shots-do-you-always-dress-like-that/" rel="bookmark">Continue reading <em>One Shots: Do you always dress like that?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/16/one-shots-do-you-always-dress-like-that/">One Shots: Do you always dress like that?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Jun 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/16/one-shots-do-you-always-dress-like-that/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20594901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/16/one-shots-do-you-always-dress-like-that/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bring-back-one-shots</category><category>ddo</category><category>dnd</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>lineage</category><category>lineage-2</category><category>lineage-ii</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>ncsoft</category><category>one-shots</category><category>pics-or-it-didnt-happen</category><category>reader-screenshots</category><category>reader-submissions</category><category>screenshot</category><category>screenshots</category><category>tabula-rasa</category><category>turbine</category><category>turbine-entertainment</category><category>user-submissions</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 16 Jun 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should mounts do something other than transport?]]></title><link>http://massively.joystiq.com/2013/06/16/the-daily-grind-should-mounts-do-something-other-than-transport/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/16/the-daily-grind-should-mounts-do-something-other-than-transport/</guid><comments>http://massively.joystiq.com/2013/06/16/the-daily-grind-should-mounts-do-something-other-than-transport/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/16/the-daily-grind-should-mounts-do-something-other-than-transport/"><img alt="The Daily Grind Should mounts do something other than transport" data-src-height="327" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/mount.jpg" /></a></div>
While I'm totally rocking the minivan these days (no, I was never cool), I actually love my car. It's not just an object that transports me from point A to B; it's a mobile base of operation. It has hookups for my gadgets, diaper bags, DVD players, and so on. It's home away from home, as it should be.<br />
<br />
What about <a href="http://massively.joystiq.com/tag/mount">our mounts in MMOs</a>? Most of them do nothing other than give us a nice increase in speed, with a select few granting us a pilot's license and clearing us for flight. But do they have functions other than just transporting us? Once in a while I read about a mount that allows you to pick up passengers, or one that offers a vending service, or even one <a href="http://massively.joystiq.com/2012/09/13/lotro-hands-over-war-steed-reins-in-dev-diary/">that fights alongside of you</a>.<br />
<br />
What do you think? Should mounts do something other than just transport, and if so, what?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/16/the-daily-grind-should-mounts-do-something-other-than-transport/">The Daily Grind: Should mounts do something other than transport?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Jun 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/16/the-daily-grind-should-mounts-do-something-other-than-transport/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20604918/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/16/the-daily-grind-should-mounts-do-something-other-than-transport/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>daily-grind</category><category>minivan</category><category>mount</category><category>mounts</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>transportation</category><category>war-steed</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 16 Jun 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: But what if I'm three expansions behind?]]></title><link>http://massively.joystiq.com/2013/06/15/the-road-to-mordor-but-what-if-im-three-expansions-behind/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/15/the-road-to-mordor-but-what-if-im-three-expansions-behind/</guid><comments>http://massively.joystiq.com/2013/06/15/the-road-to-mordor-but-what-if-im-three-expansions-behind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/15/the-road-to-mordor-but-what-if-im-three-expansions-behind/"><img alt="The Road to Mordor But what if I'm three expansions behind" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/r1-1369849446.jpg" /></a></div>
One habit that I'm constantly trying to break myself of is assuming that everyone who reads this column or plays <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> is going through (or has finished) the most recent content that <a href="http://massively.joystiq.com/tag/turbine/">Turbine's</a> pumped out. Over the past few weeks, I've had discussions with Massively staffers, guildmates, and podcast co-hosts who all have admitted to being way behind the content curve in <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO</em></a>, many to the point where catching up to the endgame crowd seems like an insurmountable task.<br />
<br />
As a particular person asked me, "But what if I'm three expansions behind? Is it even worth paying for all of these expansions and pushing myself to get to Rohan?"<br />
<br />
This is a valid concern and obviously one that several folks have, so for today's column I want to talk to those of you who aren't level 85. Maybe you haven't even seen the interior of Moria yet, or maybe you have been following the most casual, sporadic path through Middle-earth possible over the years. Maybe the one-expansion-per-year pace is actually pushing you away from the game. Here's what I think will help.<p><a href="http://massively.joystiq.com/2013/06/15/the-road-to-mordor-but-what-if-im-three-expansions-behind/" rel="bookmark">Continue reading <em>The Road to Mordor: But what if I'm three expansions behind?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/15/the-road-to-mordor-but-what-if-im-three-expansions-behind/">The Road to Mordor: But what if I'm three expansions behind?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 15 Jun 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/15/the-road-to-mordor-but-what-if-im-three-expansions-behind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20584866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/15/the-road-to-mordor-but-what-if-im-three-expansions-behind/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>catching-up</category><category>expansion</category><category>expansions</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>helms-deep</category><category>horizontal-progression</category><category>leveling</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>opinion</category><category>riders-of-rohan</category><category>road-to-mordor</category><category>the-road-to-mordor</category><category>turbine</category><category>turbine-entertainment</category><category>vertical-progression</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 15 Jun 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Dawn of Fantasy: Siegeworks expansion coming to Steam]]></title><link>http://massively.joystiq.com/2013/06/14/dawn-of-fantasy-siegeworks-expansion-coming-to-steam/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/14/dawn-of-fantasy-siegeworks-expansion-coming-to-steam/</guid><comments>http://massively.joystiq.com/2013/06/14/dawn-of-fantasy-siegeworks-expansion-coming-to-steam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/14/dawn-of-fantasy-siegeworks-expansion-coming-to-steam/"><img alt="Dawn of Fantasy Siegeworks expansion coming to Steam" data-src-height="341" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/kingdom.jpg" /></a></div>
Lower the portcullis and man the murder holes -- sieges are coming to <a href="http://massively.joystiq.com/tag/Dawn-of-Fantasy/"><em>Dawn of Fantasy</em></a> next week! <a href="http://massively.joystiq.com/tag/Reverie-World-Studios/">Reverie World Studios</a> announced that it's releasing <em>Siegeworks</em>, the first expansion for the MMORTS, starting next week.<br />
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The free expansion <a href="http://www.reverieworld.com/forums/showthread.php?t=7698">will be rolled out in three phases</a>. The first chunk of content will be released on June 16th, followed by the expansion's debut on Steam on the 18th. The studio plans a third phase for the 26th that will include delayed features and additional polish.<br />
<br />
<em>Siegeworks </em>will double the number of towns in the game, add siege engines and units, and present a new pathfinding system. On top of that, players will be able to team up for epic batles via the new guild alliance feature.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/14/dawn-of-fantasy-siegeworks-expansion-coming-to-steam/">Dawn of Fantasy: Siegeworks expansion coming to Steam</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Jun 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/14/dawn-of-fantasy-siegeworks-expansion-coming-to-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20622448/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/14/dawn-of-fantasy-siegeworks-expansion-coming-to-steam/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.reverieworld.com/forums/showthread.php?t=7698" target="_blank">Siegeworks announcement</a><!--//--></li></ul></p>]]></description><category>Dawn-of-Fantasy</category><category>free-to-play</category><category>gallery</category><category>gunpowder</category><category>MMORTS</category><category>Reverie-World-Studios</category><category>sieges</category><category>siegeworks</category><category>steam</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 14 Jun 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Ultima Forever adjusts store prices based on player feedback]]></title><link>http://massively.joystiq.com/2013/06/14/ultima-forever-adjusts-store-prices-based-on-player-feedback/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/14/ultima-forever-adjusts-store-prices-based-on-player-feedback/</guid><comments>http://massively.joystiq.com/2013/06/14/ultima-forever-adjusts-store-prices-based-on-player-feedback/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/14/ultima-forever-adjusts-store-prices-based-on-player-feedback/"><img alt="Ultima Forever adjusts store prices based on player feedback" data-src-height="311" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/ultima.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/mythic/">Mythic's</a> been field testing <a href="http://massively.joystiq.com/tag/ultima-forever/"><em>Ultima Forever</em></a> in the Canadian iOS market, and the studio now says that <a href="http://www.joystiq.com/2013/06/14/ultima-forever-drops-most-freemium-prices-after-canadian-beta/">it's making significant changes to the in-app pricing</a> based on feedback from players. Most of the changes will swing in the players' favor, including lowered repair costs and cheaper storage space increases. The studio is also considering a one-time buyout fee to get rid of all freemium aspects, although this is not a given.<br />
<br />
One factor did increase in price, however. The studio raised the cost to loot high-quality chests, as the devs found that once players nabbed the good gear inside, they had less incentive to keep on looting.<br />
<br />
Producer <a href="http://massively.joystiq.com/tag/carrie-gouskos/">Carrie Gouskos</a> said that the changes were necessary to keep from souring players' experiences. "You've got to get people to love your game first," she said, going on to remark that when player loyalty is established, revenue will follow.<br />
<br />
[Thanks to Space Cobra for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/14/ultima-forever-adjusts-store-prices-based-on-player-feedback/">Ultima Forever adjusts store prices based on player feedback</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Jun 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/14/ultima-forever-adjusts-store-prices-based-on-player-feedback/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20622468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/14/ultima-forever-adjusts-store-prices-based-on-player-feedback/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.joystiq.com/2013/06/14/ultima-forever-drops-most-freemium-prices-after-canadian-beta/" target="_blank">Joystiq</a><!--//--></li></ul></p>]]></description><category>carrie-gouskos</category><category>cash-shop</category><category>ea</category><category>electronic-arts</category><category>freemium</category><category>in-app-pricing</category><category>in-game-pricing</category><category>item-store</category><category>lockbox</category><category>microtransactions</category><category>mythic</category><category>mythic-entertainment</category><category>news</category><category>ultima-forever</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 14 Jun 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[E3 2013: TERA approaches two million players, welcomes pirates [Updated]]]></title><link>http://massively.joystiq.com/2013/06/13/e3-2013-tera-approaches-two-million-players-welcomes-pirates/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/13/e3-2013-tera-approaches-two-million-players-welcomes-pirates/</guid><comments>http://massively.joystiq.com/2013/06/13/e3-2013-tera-approaches-two-million-players-welcomes-pirates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/13/e3-2013-tera-approaches-two-million-players-welcomes-pirates/"><img alt="E3 2013 TERA's pirates want you for an adventure" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/tera1.jpg" /></a></div>
With almost two million <s>active</s> registered players (and counting!) in North America, <a href="http://tera.enmasse.com"><em>TERA</em></a> does not seem to be in danger of fading into the background just yet. <a href="http://massively.joystiq.com/tag/en-masse/">En Masse</a> used <a href="http://massively.joystiq.com/tag/e3-2013">E3</a> as a platform to trumpet the title's success following its free-to-play conversion as well as <a href="http://massively.joystiq.com/category/tera/"><em>TERA's</em></a> <a href="http://massively.joystiq.com/2013/06/11/tera-is-making-alliances-in-its-second-year/">upcoming summer content</a>.

<div class="body"><br />
"We're nearing two million people playing the game, which is exciting since we're North America only," an En Masse rep said. This count is certainly higher than <a href="http://massively.joystiq.com/2013/03/20/tera-na-surpasses-1-4-million-accounts-celebrates-with-in-game/">the 1.4 million count back in March</a>. The reps said that the game's playerbase is even larger if you factor in the entire world, where <em>TERA </em>has gone free in pretty much every territory it's entered.</div>
<br />
With the game's first anniversary in the rear-view mirror, En Masse has turned its attention to bringing out a couple of meaty updates the hot summer months. Avast, ye game lubbers, there be pirates ahead!<p><a href="http://massively.joystiq.com/2013/06/13/e3-2013-tera-approaches-two-million-players-welcomes-pirates/" rel="bookmark">Continue reading <em>E3 2013: TERA approaches two million players, welcomes pirates [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/13/e3-2013-tera-approaches-two-million-players-welcomes-pirates/">E3 2013: TERA approaches two million players, welcomes pirates [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Jun 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/13/e3-2013-tera-approaches-two-million-players-welcomes-pirates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20621106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/13/e3-2013-tera-approaches-two-million-players-welcomes-pirates/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alliance-system</category><category>big-numbers</category><category>bluehole</category><category>bluehole-studios</category><category>con</category><category>convention</category><category>convention-coverage</category><category>corsairs-stronghold</category><category>e3</category><category>e3-2013</category><category>electronic-entertainment-expo</category><category>en-masse</category><category>en-masse-entertainment</category><category>event-coverage</category><category>expo</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>massively-event-coverage</category><category>tera</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 13 Jun 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[E3 2013: Infinite Crisis super-punches MOBA flaws]]></title><link>http://massively.joystiq.com/2013/06/13/e3-2013-infinite-crisis-super-punches-moba-flaws/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/13/e3-2013-infinite-crisis-super-punches-moba-flaws/</guid><comments>http://massively.joystiq.com/2013/06/13/e3-2013-infinite-crisis-super-punches-moba-flaws/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/13/e3-2013-infinite-crisis-super-punches-moba-flaws/"><img alt="E3 2013 Infinite Crisis' coast is toast" data-src-height="334" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/infheader.jpg" /></a></div>
Are you Marvel or DC? <a href="http://massively.joystiq.com/tag/turbine">Turbine's</a> hoping that you are partial to the latter, especially considering that the studio wants to rope you in with its DC superhero-themed game, <a href="http://www.infinitecrisis.com/en"><em>Infinite Crisis</em></a>. Over a hearty lunch of Kryptonite stew and Flash fries at <a href="http://massively.joystiq.com/tag/E3-2013/">E3</a>, Massively's <a href="http://massively.joystiq.com/editor/jasmine-hruschak">Jasmine Hruschak</a> spoke with Creative Director <a href="http://massively.joystiq.com/tag/Cardell-Kerr/">Cardell Kerr</a>, Director of Digital Communications <a href="http://massively.joystiq.com/tag/adam-mersky/">Adam Mersky</a>, and Executive Producer <a href="http://massively.joystiq.com/tag/jeffrey-steefel/">Jeffrey Steefel</a> about the title's development and the IP's fit as a MOBA.<br />
<br />
<a href="http://massively.joystiq.com/tag/infinite-crisis/"><em>Infinite Crisis</em></a> draws upon DC's entire multiverse for its inspiration. For non-comic book geeks, the multiverse consists of several often-interacting universes that feature different versions of the same places, superheroes, and events. Ergo, the Batman you know from our world also might have a steampunk alter-ego in the multiverse, or the virtuous Green Lantern of earth might have a post-apocalyptic counterpart as the Atomic Green Lantern. <em>Infinite Crisis</em> takes these heroes from all over the multiverse and tosses them together to see what happens. Hint: It ain't puppy dogs and sunshine parades.<p><a href="http://massively.joystiq.com/2013/06/13/e3-2013-infinite-crisis-super-punches-moba-flaws/" rel="bookmark">Continue reading <em>E3 2013: Infinite Crisis super-punches MOBA flaws</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/13/e3-2013-infinite-crisis-super-punches-moba-flaws/">E3 2013: Infinite Crisis super-punches MOBA flaws</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Jun 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/13/e3-2013-infinite-crisis-super-punches-moba-flaws/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20620965/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/13/e3-2013-infinite-crisis-super-punches-moba-flaws/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>accessibility</category><category>adam-mersky</category><category>Cardell-Kerr</category><category>coast-city</category><category>con</category><category>convention</category><category>convention-coverage</category><category>dc</category><category>dc-universe</category><category>e3</category><category>e3-2013</category><category>electronic-entertainment-expo</category><category>event-coverage</category><category>expo</category><category>featured</category><category>green-lantern</category><category>infinite-crisis</category><category>jeffrey-steefel</category><category>massively-event-coverage</category><category>moba</category><category>superhero</category><category>superheroes</category><category>turbine</category><category>turbine-entertainment</category><category>warner-bros</category><category>warner-bros-interactive</category><category>Warner-Bros-Interactive-Entertainment</category><category>wb</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 13 Jun 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[E3 2013: Prime World tones down gender issues]]></title><link>http://massively.joystiq.com/2013/06/12/e3-2013-prime-world-tones-down-gender-issues/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/12/e3-2013-prime-world-tones-down-gender-issues/</guid><comments>http://massively.joystiq.com/2013/06/12/e3-2013-prime-world-tones-down-gender-issues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/12/e3-2013-prime-world-tones-down-gender-issues/"><img alt="E3 2013 Prime World" data-src-height="349" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/world-1371061338.jpg" /></a></div>
The MOBA-slash-city builder known as <a href="http://www.nival.com/us/games/#!/us/games/"><em>Prime World</em></a> was an important stop during our grand <a href="http://massively.joystiq.com/tag/e3-2013/">E3</a> tour this year. We've been interested in hearing <a href="http://massively.joystiq.com/tag/nival/">Nival's</a> been preparing this Russian hit for a larger audience <a href="http://massively.joystiq.com/2013/04/23/finding-the-world-in-prime-world/">since seeing it in action in March</a>. The game is currently in closed beta testing for a North American release.<br />
<br />
A Nival developer was on hand to give us an overview about what makes <a href="http://massively.joystiq.com/tag/prime-world/"><em>Prime World</em></a> stand out as well as to answer a few questions about the sticky issue of gender choice (or lack thereof). Join us as we stroll through a brightly colored battlefield and consider where we'll set up shop when this title lands in NA.<p><a href="http://massively.joystiq.com/2013/06/12/e3-2013-prime-world-tones-down-gender-issues/" rel="bookmark">Continue reading <em>E3 2013: Prime World tones down gender issues</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/12/e3-2013-prime-world-tones-down-gender-issues/">E3 2013: Prime World tones down gender issues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Jun 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/12/e3-2013-prime-world-tones-down-gender-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20619415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/12/e3-2013-prime-world-tones-down-gender-issues/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>app</category><category>castle</category><category>con</category><category>convention</category><category>convention-coverage</category><category>e3</category><category>e3-2013</category><category>electronic-entertainment-expo</category><category>event-coverage</category><category>expo</category><category>featured</category><category>gender</category><category>gender-issues</category><category>gender-skills</category><category>gender-specific</category><category>hands-on</category><category>ios</category><category>ipad</category><category>iphone</category><category>massively-event-coverage</category><category>mobile</category><category>mobile-app</category><category>nival</category><category>preview</category><category>previews</category><category>prime-world</category><category>russia</category><category>russian-launch</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 12 Jun 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[E3 2013: Final Fantasy XIV shows off PS3 UI]]></title><link>http://massively.joystiq.com/2013/06/12/e3-2013-final-fantasy-xiv-shows-off-ps3-ui/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/12/e3-2013-final-fantasy-xiv-shows-off-ps3-ui/</guid><comments>http://massively.joystiq.com/2013/06/12/e3-2013-final-fantasy-xiv-shows-off-ps3-ui/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/12/e3-2013-final-fantasy-xiv-shows-off-ps3-ui/"><img alt="E3 2013 Final Fantasy XIV shows off PS3 UI" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/ps3.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/e3-2013/">E3</a> is proving to be an exciting time for <a href="http://massively.joystiq.com/category/final-fantasy-xiv"><em>Final Fantasy XIV</em></a> fans, especially considering that the title <a href="http://massively.joystiq.com/2013/06/11/e3-2013-final-fantasy-xiv-gets-playstation-4-berth/">has been confirmed for the PlayStation 4</a> next year. One of the new videos that's coming out of the convention is <a href="http://na.finalfantasyxiv.com/blog/post/413">a dev tour of the new UI</a> developed for the PlayStation 3 version.<br />
<br />
While the developers speak in their native tongue, the video is subtitled and shows off a range of UI activities from character customization to combat. Gaze upon it with your terribly perceptive eyes after the jump and <a href="http://massively.joystiq.com/2013/06/11/e3-2013-final-fantasy-xivs-a-realm-reborn-returns-the-game-to/">make sure to read our preview of the rebooted title</a> from the show floor!<p><a href="http://massively.joystiq.com/2013/06/12/e3-2013-final-fantasy-xiv-shows-off-ps3-ui/" rel="bookmark">Continue reading <em>E3 2013: Final Fantasy XIV shows off PS3 UI</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/12/e3-2013-final-fantasy-xiv-shows-off-ps3-ui/">E3 2013: Final Fantasy XIV shows off PS3 UI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Jun 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/12/e3-2013-final-fantasy-xiv-shows-off-ps3-ui/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20619501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/12/e3-2013-final-fantasy-xiv-shows-off-ps3-ui/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://na.finalfantasyxiv.com/blog/post/413" target="_blank">PlayStation 3 UI video</a><!--//--></li></ul></p>]]></description><category>con</category><category>console</category><category>consoles</category><category>convention</category><category>convention-coverage</category><category>dev-tour</category><category>e3</category><category>e3-2013</category><category>electronic-entertainment-expo</category><category>event-coverage</category><category>expo</category><category>fantasy</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>massively-event-coverage</category><category>playstation-3</category><category>playstation-4</category><category>square</category><category>square-enix</category><category>ui</category><category>user-interface</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 12 Jun 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Age of Wushu forecasts weather system]]></title><link>http://massively.joystiq.com/2013/06/12/age-of-wushu-forecasts-weather-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/12/age-of-wushu-forecasts-weather-system/</guid><comments>http://massively.joystiq.com/2013/06/12/age-of-wushu-forecasts-weather-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/age-of-wushu/" rel="tag">Age of Wushu</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/12/age-of-wushu-forecasts-weather-system/"><img alt="Age of Wushu forecasts weather system" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/weather.jpg" /></a></div>
What's life without a little weather to keep things interesting and give socially awkward people something to talk about around the water cooler? While many MMOs have given up on including weather systems, <a href="http://massively.joystiq.com/category/age-of-wushu"><em>Age of Wushu</em></a> kindly disagrees. The title is preparing to roll out dynamic weather in a forthcoming update, and a new teaser trailer hints at the possibilities that it could present.<br />
<br />
The trailer shows a character running through a storm at night. Sheets of rain come down as the occasional bolt of lightning illuminates the surroundings for a few seconds. Check out the video after the break, and don't forget your poncho if you're heading into this title!<p><a href="http://massively.joystiq.com/2013/06/12/age-of-wushu-forecasts-weather-system/" rel="bookmark">Continue reading <em>Age of Wushu forecasts weather system</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/12/age-of-wushu-forecasts-weather-system/">Age of Wushu forecasts weather system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Jun 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/12/age-of-wushu-forecasts-weather-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20619505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/12/age-of-wushu-forecasts-weather-system/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.mmoculture.com/2013/06/age-of-wushu-developer-teases-weather-system-with-short-trailer/" target="_blank">MMO Culture</a><!--//--></li></ul></p>]]></description><category>age-of-wulin</category><category>age-of-wushu</category><category>asia</category><category>china</category><category>chinese</category><category>chinese-mmo</category><category>gpotato</category><category>gvg</category><category>kidnapping</category><category>martial-arts</category><category>ming-dynasty</category><category>pvp</category><category>sandbox</category><category>snail-games</category><category>snail-games-usa</category><category>teaser</category><category>trailer</category><category>video</category><category>weather</category><category>weather-system</category><category>wushu</category><category>wuxia</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 12 Jun 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[Neverwinter Days: A one-month evaluation]]></title><link>http://massively.joystiq.com/2013/06/12/neverwinter-days-a-one-month-evaluation/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/12/neverwinter-days-a-one-month-evaluation/</guid><comments>http://massively.joystiq.com/2013/06/12/neverwinter-days-a-one-month-evaluation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a>, <a href="http://massively.joystiq.com/category/neverwinter-days/" rel="tag">Neverwinter Days</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/12/neverwinter-days-a-one-month-evaluation/"><img alt="Neverwinter Days A onemonth evaluation" data-src-height="294" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/never1.jpg" /></a></div>
It's been a little over a month since <a href="http://nw.perfectworld.com/"><em>Neverwinter</em></a> soft-launched as a no-wipe open beta. Perhaps some folks are holding off until the "official" launch to play it, but I wager that most anyone who is interested in this game is already leveling up like mad.<br />
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I always think that the one-month mark is a good time to pause for evaluation. There's just too much drama and over-excitement and new car smell that goes on during the first week to keep a level head, so first impressions can be tainted by an atmosphere that will soon settle down. But 30 days seems like a good span of time to get a feel for how <a href="http://massively.joystiq.com/category/neverwinter/"><em>Neverwinter</em></a> is doing, how it's being received by the community, and what needs addressing.<br />
<br />
I've been playing every day since the soft launch, although two re-rolls because of guild/server conflicts means that I haven't achieved the level cap the way that some players have. Still, there's no shortage to my opinions on what I like and dislike about this title, but I'll see if I can sum up the salient points for you today.<p><a href="http://massively.joystiq.com/2013/06/12/neverwinter-days-a-one-month-evaluation/" rel="bookmark">Continue reading <em>Neverwinter Days: A one-month evaluation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/12/neverwinter-days-a-one-month-evaluation/">Neverwinter Days: A one-month evaluation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Jun 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/12/neverwinter-days-a-one-month-evaluation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20598637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/12/neverwinter-days-a-one-month-evaluation/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>action-mmo</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>dungeons-and-dragons</category><category>evaluation</category><category>f2p</category><category>fantasy</category><category>featured</category><category>foundry</category><category>free-to-play</category><category>neverwinter</category><category>neverwinter-days</category><category>neverwinter-nights</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>PGC</category><category>player-generated-content</category><category>pwe</category><category>the-foundry</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 12 Jun 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do other players exist in the game?]]></title><link>http://massively.joystiq.com/2013/06/12/the-daily-grind-do-other-players-exist-in-the-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/12/the-daily-grind-do-other-players-exist-in-the-game/</guid><comments>http://massively.joystiq.com/2013/06/12/the-daily-grind-do-other-players-exist-in-the-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/12/the-daily-grind-do-other-players-exist-in-the-game/"><img alt="The Daily Grind Do other players exist in the game" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/warrior.jpg" /></a></div>
First things first: Nobody's suggesting that you're hallucinating all of the other players in what is actually a single-player game. While that might make for an interesting albeit quite specific movie, that's not the scenario I'm contemplating today.<br />
<br />
Instead, I started wondering if, within the context of the game, its <a href="http://massively.joystiq.com/tag/npc">NPCs</a>, and its <a href="http://massively.joystiq.com/tag/lore">lore</a>, do other players actually exist? Your character is widely acknowledged as existing by every quest-giver out there. You are <em>the </em>hero, after all. Unless the world is full of scam artists, you're the only person who needs to save the princess and <a href="http://massively.joystiq.com/tag/escort">escort the prince</a>, and once that's done, the world shouldn't need rescuing more than once.<br />
<br />
But is there evidence that other players are acknowledged by NPCs? Does anyone notice that there are a million other heroes running around too? Or is the game so focused on making you feel like you're the center of the universe that it engages in a blanket denial that there might be other axe-toting do-gooders out there? Am I going mad? Probably.<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/12/the-daily-grind-do-other-players-exist-in-the-game/">The Daily Grind: Do other players exist in the game?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Jun 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/12/the-daily-grind-do-other-players-exist-in-the-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20604915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/12/the-daily-grind-do-other-players-exist-in-the-game/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>daily-grind</category><category>escort</category><category>existence</category><category>lore</category><category>npc</category><category>opinion</category><category>quest-giver</category><category>questgivers</category><category>save-the-princess</category><category>save-the-princess-save-the-world</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 12 Jun 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 251: A new hope]]></title><link>http://massively.joystiq.com/2013/06/11/massively-speaking-episode-251-a-new-hope/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/11/massively-speaking-episode-251-a-new-hope/</guid><comments>http://massively.joystiq.com/2013/06/11/massively-speaking-episode-251-a-new-hope/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/11/massively-speaking-episode-251-a-new-hope/"><img alt="Massively Speaking Episode 251 " data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/flyingchamps-1370704486.jpg" /></a></div>
It's never wise to completely write off MMOs -- even after they've been sunsetted. In today's episode of Massively Speaking, Bree and Justin rejoice in the renewed effort behind a languishing game, muse about the flood of console MMOs, and exalt innovative ideas like flexible raids.<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
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Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2013/06/11/massively-speaking-episode-251-a-new-hope/" rel="bookmark">Continue reading <em>Massively Speaking Episode 251: A new hope</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/11/massively-speaking-episode-251-a-new-hope/">Massively Speaking Episode 251: A new hope</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Jun 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/11/massively-speaking-episode-251-a-new-hope/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20604471/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/11/massively-speaking-episode-251-a-new-hope/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>brant</category><category>brianna-royce</category><category>featured</category><category>humor</category><category>justin-olivetti</category><category>massively-speaking</category><category>opinion</category><category>podcast</category><category>podcasting</category><category>podcasts</category><enclosure url="http://massively.joystiq.com/podcasts/06-11-13-massively-E251.mp3" length="53997752" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 11 Jun 2013 19:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 251</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>56:22</itunes:duration><itunes:keywords>podcast</itunes:keywords></item><item><title><![CDATA[E3 2013: Check out DUST 514's new trailer, EVE Online screenies]]></title><link>http://massively.joystiq.com/2013/06/11/e3-2013-check-out-dust-514s-new-trailer-eve-online-screenies/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/11/e3-2013-check-out-dust-514s-new-trailer-eve-online-screenies/</guid><comments>http://massively.joystiq.com/2013/06/11/e3-2013-check-out-dust-514s-new-trailer-eve-online-screenies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/11/e3-2013-check-out-dust-514s-new-trailer-eve-online-screenies/"><img alt="E3 2013 Check out DUST 514's new trailer, EVE Online screenies" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/eveonline-1370981674.jpg" /></a></div>
Sometimes a space cowboy or cowgirl just wants to gaze out of the cockpit and marvel at the beauty of the cosmos. Sometimes being that pensive is a good way to get podded, but at least those final moments are spent in awe.<br />
<br />
So whether or not you're facing imminent combat, we've got some new <a href="http://massively.joystiq.com/tag/ccp-games/">CCP</a> eye candy for you. Below are several new screenshots from <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online:</em></a> <a href="http://massively.joystiq.com/tag/odyssey"><em>Odyssey</em></a> and <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a>, and after the break is the <a href="http://massively.joystiq.com/tag/e3-2013">E3</a> trailer for <em>DUST </em>called Fight Your Own War. Enjoy!<br />
<br />
[Source: CCP Games]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/e3-2013-eve-online-and-dust-514/">E3 2013: EVE Online and DUST 514</a></strong></p><a href="http://massively.joystiq.com/photos/e3-2013-eve-online-and-dust-514/#5956122"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/odysseydualcharactertraining_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2013-eve-online-and-dust-514/#5956123"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/odysseyexplorationmissions_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2013-eve-online-and-dust-514/#5956124"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/odysseyexplorationsite_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2013-eve-online-and-dust-514/#5956125"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/odysseyexplorationsite2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2013-eve-online-and-dust-514/#5956126"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/odysseygatetransition_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2013/06/11/e3-2013-check-out-dust-514s-new-trailer-eve-online-screenies/" rel="bookmark">Continue reading <em>E3 2013: Check out DUST 514's new trailer, EVE Online screenies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/11/e3-2013-check-out-dust-514s-new-trailer-eve-online-screenies/">E3 2013: Check out DUST 514's new trailer, EVE Online screenies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Jun 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/11/e3-2013-check-out-dust-514s-new-trailer-eve-online-screenies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20617882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/11/e3-2013-check-out-dust-514s-new-trailer-eve-online-screenies/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ccp</category><category>ccp-games</category><category>con</category><category>console</category><category>convention</category><category>convention-coverage</category><category>dust</category><category>dust-514</category><category>e3</category><category>e3-2013</category><category>electronic-entertainment-expo</category><category>eve</category><category>eve-online</category><category>event-coverage</category><category>expo</category><category>fps</category><category>gallery</category><category>internet-spaceships</category><category>massively-event-coverage</category><category>mmofps</category><category>odyssey</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>screenshots</category><category>shooter</category><category>spreadsheets-online</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 11 Jun 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Pirates of the Burning Sea unfolds 2013 road map]]></title><link>http://massively.joystiq.com/2013/06/11/pirates-of-the-burning-sea-unfolds-2013-road-map/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/11/pirates-of-the-burning-sea-unfolds-2013-road-map/</guid><comments>http://massively.joystiq.com/2013/06/11/pirates-of-the-burning-sea-unfolds-2013-road-map/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/11/pirates-of-the-burning-sea-unfolds-2013-road-map/"><img alt="Pirates of the Burning Sea unfurls 2013 road map" data-src-height="333" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/pirates.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/Portalus-Games/">Portalus Games</a> Lead Programmer <a href="http://massively.joystiq.com/tag/hamled">Hamled</a> has apologized to players for "the lack of discernible progress and substantive information" in <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea"><em>Pirates of the Burning Sea</em></a> as of late. To make it up to fans, Hamled has posted <a href="http://www.burningsea.com/pages/page.php?pageKey=news/article&amp;article_id=271348">an extensive development road map for 2013</a>.<br />
<br />
In descending order of priority, the dev mentions the following projects for the team: getting out the 2.12 update, completing the transition from <a href="http://massively.joystiq.com/tag/Flying-Lab-Software/">Flying Lab Software</a>, bringing back up needed hardware infrastructure, rebuilding the account system, providing localization services, creating a dedicated game installer, and redesigning the official website.<br />
<br />
"I will be working on many of these tasks in parallel because we can't afford to wait until each one is completely finished before moving on to the next," Hamled stated.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/11/pirates-of-the-burning-sea-unfolds-2013-road-map/">Pirates of the Burning Sea unfolds 2013 road map</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Jun 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/11/pirates-of-the-burning-sea-unfolds-2013-road-map/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20617855/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/11/pirates-of-the-burning-sea-unfolds-2013-road-map/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.burningsea.com/pages/page.php?pageKey=news/article&amp;article_id=271348" target="_blank">State of the Game</a><!--//--></li></ul></p>]]></description><category>2.12</category><category>2.12-update</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>hamled</category><category>historical</category><category>patch-2.12</category><category>pirates</category><category>pirates-of-the-burning-sea</category><category>portalus</category><category>portalus-games</category><category>potbs</category><category>roadmap</category><category>state-of-the-game</category><category>update-2.12</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 11 Jun 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[E3 2013: Final Fantasy XIV gets PlayStation 4 berth]]></title><link>http://massively.joystiq.com/2013/06/11/e3-2013-final-fantasy-xiv-gets-playstation-4-berth/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/11/e3-2013-final-fantasy-xiv-gets-playstation-4-berth/</guid><comments>http://massively.joystiq.com/2013/06/11/e3-2013-final-fantasy-xiv-gets-playstation-4-berth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/11/e3-2013-final-fantasy-xiv-gets-playstation-4-berth/"><img alt="Final Fantasy XIV gets PlayStation 4 berth" data-src-height="293" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/ff14-1370973852.jpg" style="width: 530px; height: 293px;" /></a></div>
<a href="http://massively.joystiq.com/2013/05/10/final-fantasy-xiv-coming-this-summer-next-beta-phase-starting-i/">While we've known for some time</a> that <a href="http://massively.joystiq.com/category/final-fantasy-xiv/"><em>Final Fantasy XIV: A Realm Reborn</em></a> will be coming out on the PlayStation 3 later this year, we have new confirmation that the title will be making the jump to the console's baby brother. <em>FFXIV </em>was announced <a href="http://www.joystiq.com/2013/06/10/final-fantasy-14-coming-exclusive-to-ps3-ps4/">as one of PlayStation 4's upcoming games</a> in 2014 at the <a href="http://massively.joystiq.com/tag/sony">Sony</a> <a href="http://massively.joystiq.com/tag/e3-2013">E3</a> keynote address, as Sony has the exclusive rights to the title.<br />
<br />
While there isn't a set date for the PS4 release, <a href="http://massively.joystiq.com/tag/square-enix">Square-Enix</a> Producer <a href="http://massively.joystiq.com/tag/naoki-yoshida/">Naoki Yoshida</a> encouraged console fans to start playing on the PS3 and make the switch later, <a href="http://www.polygon.com/2013/6/11/4419240/final-fantasy-14-launching-in-2014-for-ps4-includes-transfers-from-ps3">as character data will be transferrable between the versions</a>. "While waiting for PlayStation 4 there is no reason not to start your adventure on the PlayStation 3," he said.<br />
<br />
The release of the updated <em>Final Fantasy XIV </em>for the PC and PS3 <a href="http://massively.joystiq.com/2013/05/23/final-fantasy-xivs-relaunch-set-for-august-27/">will happen on August 27th</a>. You can watch the new E3 trailer for <em>FFXIV </em>after the jump.<br />
<br />
[Thanks to William for the tip!]<p><a href="http://massively.joystiq.com/2013/06/11/e3-2013-final-fantasy-xiv-gets-playstation-4-berth/" rel="bookmark">Continue reading <em>E3 2013: Final Fantasy XIV gets PlayStation 4 berth</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/11/e3-2013-final-fantasy-xiv-gets-playstation-4-berth/">E3 2013: Final Fantasy XIV gets PlayStation 4 berth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Jun 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/11/e3-2013-final-fantasy-xiv-gets-playstation-4-berth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20617698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/11/e3-2013-final-fantasy-xiv-gets-playstation-4-berth/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.joystiq.com/2013/06/10/final-fantasy-14-coming-exclusive-to-ps3-ps4/" target="_blank">Joystiq</a><!--//-->, <a href="http://www.polygon.com/2013/6/11/4419240/final-fantasy-14-launching-in-2014-for-ps4-includes-transfers-from-ps3" target="_blank">Polygon</a><!--//--></li></ul></p>]]></description><category>con</category><category>console</category><category>consoles</category><category>convention</category><category>convention-coverage</category><category>e3</category><category>e3-2013</category><category>electronic-entertainment-expo</category><category>event-coverage</category><category>expo</category><category>fantasy</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>launch</category><category>massively-event-coverage</category><category>naoki-yoshida</category><category>playstation</category><category>playstation-4</category><category>ps4</category><category>release</category><category>square</category><category>square-enix</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 11 Jun 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Jukebox Heroes: Starting your MMO music collection]]></title><link>http://massively.joystiq.com/2013/06/11/jukebox-heroes-starting-your-mmo-music-collection/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/11/jukebox-heroes-starting-your-mmo-music-collection/</guid><comments>http://massively.joystiq.com/2013/06/11/jukebox-heroes-starting-your-mmo-music-collection/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/jukebox-heroes/" rel="tag">Jukebox Heroes</a>, <a href="http://massively.joystiq.com/category/music/" rel="tag">Music</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/11/jukebox-heroes-starting-your-mmo-music-collection/"><img alt="Jukebox Heroes Starting your MMO music collection" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/collection.jpg" /></a></div>
I love seeing people turned on to MMO music, particularly after it's gotten such a bad rap over the years. But for the new fan, it can be a daunting proposition to start up a collection. After all, it's not as if you can go down to your local vinyl shop, peruse a stack of 45s, and come out with a full set of <a href="http://massively.joystiq.com/tag/soe">SOE's</a> greatest hits. Only a fraction of MMO scores are available for purchase these days, with the rest being free, packaged in with collector's editions, out of print, or just tucked away inside of game files somewhere.<br />
<br />
So how do you get started on building up a robust library of MMO music? If you don't have deep pockets, which scores would I recommend you pick up first? Well, my friend, I've given it some thought and have put together a guide to six essential purchases that will get you off to a great start. Don't thank me; thank music. And also me because I did this hard work.<p><a href="http://massively.joystiq.com/2013/06/11/jukebox-heroes-starting-your-mmo-music-collection/" rel="bookmark">Continue reading <em>Jukebox Heroes: Starting your MMO music collection</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/11/jukebox-heroes-starting-your-mmo-music-collection/">Jukebox Heroes: Starting your MMO music collection</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Jun 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/11/jukebox-heroes-starting-your-mmo-music-collection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20593660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/11/jukebox-heroes-starting-your-mmo-music-collection/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>age-of-conan</category><category>aion</category><category>chance-thomas</category><category>city-of-steam</category><category>collection</category><category>composer</category><category>composers</category><category>dark-age-of-camelot</category><category>everquest</category><category>featured</category><category>final-fantasy-xi</category><category>game-music</category><category>guild-wars</category><category>guild-wars-2</category><category>inon-zur</category><category>jeremy-soule</category><category>jukebox</category><category>jukebox-heroes</category><category>justin-olivetti</category><category>lord-of-the-rings-online</category><category>mmo-jukebox</category><category>mmo-music</category><category>music</category><category>opinion</category><category>pirates-of-the-burning-sea</category><category>riders-of-rohan</category><category>rift</category><category>soundtrack</category><category>soundtracks</category><category>spiral-knights</category><category>the-secret-world</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 11 Jun 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: March beneath the raptor's wings]]></title><link>http://massively.joystiq.com/2013/06/09/one-shots-march-beneath-the-raptors-wings/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/09/one-shots-march-beneath-the-raptors-wings/</guid><comments>http://massively.joystiq.com/2013/06/09/one-shots-march-beneath-the-raptors-wings/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/09/one-shots-march-beneath-the-raptors-wings/"><img alt="One Shots March beneath the raptor's wings" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/o1-1370024465.jpg" /></a></div>
Man, it's downright shadowy underneath the raptor's wings! Reader Draxos is kicking off our player screenshot exhibition this week with an interestingly lit picture from <a href="http://sto.perfectworld.com/"><em>Star Trek Online's</em></a> new expansion.<br />
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"This picture is of my new Romulan character inside a Romulan space station that was having a few ... issues," Draxos wrote in. "When the lights suddenly go out in a space station, you become thankful for the brightness outside the window because then at least there is some chance of seeing what may now be lurking within the darkness. Although you could say that my Reman crew members are the true ones to be fearful of in the dark."<br />
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Couldn't you use the Borg's head as a flashlight? That's what I would do. Join us for <span class="st">more shadowy flights into dangerous worlds of characters who do not exist</span> in today's <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a>!<p><a href="http://massively.joystiq.com/2013/06/09/one-shots-march-beneath-the-raptors-wings/" rel="bookmark">Continue reading <em>One Shots: March beneath the raptor's wings</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/09/one-shots-march-beneath-the-raptors-wings/">One Shots: March beneath the raptor's wings</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Jun 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/09/one-shots-march-beneath-the-raptors-wings/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20594866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/09/one-shots-march-beneath-the-raptors-wings/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>anet</category><category>arenanet</category><category>bring-back-one-shots</category><category>buy-to-play</category><category>console</category><category>consoles</category><category>cryptic</category><category>cryptic-studios</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>guild-wars-2</category><category>gw2</category><category>legacy-of-romulus</category><category>ncsoft</category><category>one-shots</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pics-or-it-didnt-happen</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>pwe</category><category>reader-screenshots</category><category>reader-submissions</category><category>remus</category><category>romulus</category><category>sandbox</category><category>sci-fi</category><category>screenshot</category><category>screenshots</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>superhero</category><category>superheroes</category><category>telon</category><category>user-submissions</category><category>vanguard</category><category>vanguard-saga-of-heroes</category><category>vg</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 09 Jun 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you subscribe for loyalty bonuses?]]></title><link>http://massively.joystiq.com/2013/06/09/the-daily-grind-do-you-subscribe-for-loyalty-bonuses/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/09/the-daily-grind-do-you-subscribe-for-loyalty-bonuses/</guid><comments>http://massively.joystiq.com/2013/06/09/the-daily-grind-do-you-subscribe-for-loyalty-bonuses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/09/the-daily-grind-do-you-subscribe-for-loyalty-bonuses/"><img alt="The Daily Grind Do you subscribe for loyalty bonuses" data-src-height="321" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/vanguard.jpg" /></a></div>
Just because a game labels itself <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a> doesn't mean that it lacks the option to <a href="http://massively.joystiq.com/category/subscription">subscribe</a>. In fact, many so-called F2P titles offer a hybrid business model that seeks to attract the bees with the free honey and convince them to eventually rent out a spot on the honeycomb.<br />
<br />
As a frugal eagle, I don't like to subscribe if I can help it. Yet once in a while I do, either to support the game or (far more likely) to nab some of those sweet loyalty bonuses that subscribers get. Whether it's extra currency, boosts, cosmetic items, or that fancy forum title that makes me the envy of absolutely no one, subscription has its perks.<br />
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So do you subscribe to an MMO to enjoy those extra frills? Are you eager to see what the next round of veteran rewards will give to you?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/09/the-daily-grind-do-you-subscribe-for-loyalty-bonuses/">The Daily Grind: Do you subscribe for loyalty bonuses?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Jun 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/09/the-daily-grind-do-you-subscribe-for-loyalty-bonuses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20596496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/09/the-daily-grind-do-you-subscribe-for-loyalty-bonuses/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>daily-grind</category><category>f2p</category><category>free-to-play</category><category>loyalty-program</category><category>loyalty-rewards</category><category>opinion</category><category>subscription</category><category>tdg</category><category>the-daily-grind</category><category>veteran-rewards</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 09 Jun 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist: Checking in with classic MMOs]]></title><link>http://massively.joystiq.com/2013/06/08/the-game-archaeologist-checking-in-with-classic-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/08/the-game-archaeologist-checking-in-with-classic-mmos/</guid><comments>http://massively.joystiq.com/2013/06/08/the-game-archaeologist-checking-in-with-classic-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/01/the-game-archaeologist-checking-in-with-classic-mmos/"><img alt="The Game Archaeologist Checking in with classic MMOs" data-src-height="305" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/tgaclassic.jpg" /></a></div>
What's this, you say as you rub your eyes in disbelief. Is it... <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, long since thought lost in his expedition to Atlantis (and the trials therein)? It is indeed, my friends. TGA has been a long-running passion of mine on Massively, but I needed a break for a while to recouperate and refocus. However, as of late I've felt the call of neglected classic MMOs and wanted to make sure that they were getting some column love here on the site.<br />
<br />
So going forward, expect to see The Game Archaeologist pop out of his hidey hole once or twice a month to talk about our old favorites and perhaps pontificate more on the history of MMO development. Sound good? Did you miss me at all? You totally didn't, did you.<br />
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If you've been out of touch with classic MMOs, I've done the legwork this week to provide you with the 10 important and relevant news items that are sweeping through this aging yet still vibrant community. Read on, McDuff!<p><a href="http://massively.joystiq.com/2013/06/08/the-game-archaeologist-checking-in-with-classic-mmos/" rel="bookmark">Continue reading <em>The Game Archaeologist: Checking in with classic MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/08/the-game-archaeologist-checking-in-with-classic-mmos/">The Game Archaeologist: Checking in with classic MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 Jun 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/08/the-game-archaeologist-checking-in-with-classic-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20595707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/08/the-game-archaeologist-checking-in-with-classic-mmos/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ac</category><category>ac2</category><category>anarchy-online</category><category>ao</category><category>asherons-call</category><category>asherons-call-2</category><category>bioware</category><category>camelot</category><category>classic</category><category>classic-mmo</category><category>classic-mmos</category><category>classics</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea</category><category>electronic-arts</category><category>f2p</category><category>fantasy</category><category>featured</category><category>fps</category><category>free-to-play</category><category>funcom</category><category>game-archaelogist</category><category>lord-british</category><category>meridian-59</category><category>mmofps</category><category>myst-online</category><category>myst-online-uru-live</category><category>mythic</category><category>mythic-entertainment</category><category>mythology</category><category>nostalgia</category><category>opinion</category><category>planetside</category><category>ps</category><category>ps1</category><category>pvp</category><category>rvr</category><category>sandbox</category><category>sci-fi</category><category>soe</category><category>sony-online-entertainment</category><category>the-game-archaeologist</category><category>tibia</category><category>turbine</category><category>turbine-entertainment</category><category>ultima</category><category>ultima online</category><category>ultima-forever</category><category>uo</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 08 Jun 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Pay-to-trade could change the landscape of MMO economies]]></title><link>http://massively.joystiq.com/2013/06/07/pay-to-trade-could-change-the-landscape-of-mmo-economies/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/07/pay-to-trade-could-change-the-landscape-of-mmo-economies/</guid><comments>http://massively.joystiq.com/2013/06/07/pay-to-trade-could-change-the-landscape-of-mmo-economies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/07/pay-to-trade-could-change-the-landscape-of-mmo-economies/"><img alt="Paytotrade " data-src-height="284" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/pom-treasure-room.jpg" /></a></div>
If you've noticed that it's become more difficult to buy, sell, or trade goods in an MMO these days due to the sheer amount of player-bound items, you're not imagining things. <a href="http://gamasutra.com/blogs/IsaacKnowles/20130606/193795/Paytotrade.php">A writer for Gamasutra</a> penned an article in which he discusses the decrease of in-game trade and suggests that studios might be missing out on a great source of potential revenue.<br />
<br />
First, he acknowledges why studios have moved to restrict trade. It keeps the headache of managing an <a href="http://massively.joystiq.com/tag/economy/">economy</a> to a bearable amount, it cuts out duping and exploits, and it stems revenue losses that  are caused by third-party traders. However, the author says that the hassle could be worth it if studios were smart and got in on the action by creating a pay-to-trade economy.<br />
<br />
"In the real world, we pay huge sums in the form of taxes and fees to keep transaction costs low," he writes. "So here's my question for developers: How much would your players pay you in exchange for the ability to trade?"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/07/pay-to-trade-could-change-the-landscape-of-mmo-economies/">Pay-to-trade could change the landscape of MMO economies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Jun 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/07/pay-to-trade-could-change-the-landscape-of-mmo-economies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20603946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/07/pay-to-trade-could-change-the-landscape-of-mmo-economies/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://gamasutra.com/blogs/IsaacKnowles/20130606/193795/Paytotrade.php" target="_blank">Gamasutra</a><!--//--></li></ul></p>]]></description><category>auction-house</category><category>auction-house-fees</category><category>economy</category><category>fees</category><category>pay-to-trade</category><category>revenue</category><category>trading</category><category>transaction</category><category>transaction-fees</category><category>transactions</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 07 Jun 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[WildStar will pull in the ex-WoW crowd, says dev]]></title><link>http://massively.joystiq.com/2013/06/07/wildstar-will-pull-in-the-ex-wow-crowd-says-dev/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/07/wildstar-will-pull-in-the-ex-wow-crowd-says-dev/</guid><comments>http://massively.joystiq.com/2013/06/07/wildstar-will-pull-in-the-ex-wow-crowd-says-dev/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/07/wildstar-will-pull-in-the-ex-wow-crowd-says-dev/"><img alt="WildStar will pull in the exWoW crowd, says dev" data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/wildstar.jpg" /></a></div>
Finding the sweet spot in an MMO that applies to both casual and hardcore players might be the holy grail of the industry, but <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine</a> is convinced that it can deliver with <a href="http://massively.joystiq.com/category/wildstar"><em>WildStar</em></a> -- and do so in a way that <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> no longer can.<br />
<br />
Game Design Producer <a href="http://massively.joystiq.com/tag/stephan-frost">Stephan Frost</a> was bold <a href="http://www.mcvuk.com/news/read/wildstar-dev-we-can-fill-the-world-of-warcraft-void/0116800">in his statements to MCV</a>, saying that <em>WildStar </em>will be a true success story. "We're making something that's different," he said. "We're coming out at a time when <em>WoW </em>is losing subscribers, and we can fill the void for people who want an MMO that's deep, hardcore but also accessible to people. We've found through betas and trade shows that MMO players understand our game. They can see the improvements we've made and notice that this game is something pretty cool."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/07/wildstar-will-pull-in-the-ex-wow-crowd-says-dev/">WildStar will pull in the ex-WoW crowd, says dev</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Jun 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/07/wildstar-will-pull-in-the-ex-wow-crowd-says-dev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20603919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/07/wildstar-will-pull-in-the-ex-wow-crowd-says-dev/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.mcvuk.com/news/read/wildstar-dev-we-can-fill-the-world-of-warcraft-void/0116800" target="_blank">MCV</a><!--//--></li><li>Via: <a href="http://www.vg247.com/2013/06/07/wildstar-studio-hopes-to-fill-the-void-for-people-wanting-a-deep-hardcore-mmo/" target="_blank">VG 24/7</a><!--//--></via></ul></p>]]></description><category>activision</category><category>beta</category><category>big-talk</category><category>blizzard</category><category>blizzard-entertainment</category><category>bring-it-on</category><category>carbine</category><category>carbine-studios</category><category>dev-boasts</category><category>fantasy</category><category>ncsoft</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>stephan-frost</category><category>warcraft</category><category>wildstar</category><category>world-of-warcraft</category><category>wow</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 07 Jun 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Neverwinter dares you to conquer the Caverns of Gauntlgrym]]></title><link>http://massively.joystiq.com/2013/06/07/neverwinter-dares-you-to-conquer-the-caverns-of-gauntlgrym/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/07/neverwinter-dares-you-to-conquer-the-caverns-of-gauntlgrym/</guid><comments>http://massively.joystiq.com/2013/06/07/neverwinter-dares-you-to-conquer-the-caverns-of-gauntlgrym/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/07/neverwinter-dares-you-to-conquer-the-caverns-of-gauntlgrym/"><img alt="Neverwinter dares you to conquer the Caverns of Gauntlgrym" data-src-height="348" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/never.jpg" /></a></div>
When <a href="http://massively.joystiq.com/category/neverwinter"><em>Neverwinter</em></a> officially launches <a href="http://massively.joystiq.com/2013/06/06/neverwinter-officially-goes-live-on-june-20/">on June 20th</a>, those players who are already congregating at the level cap will have a new challenge to overcome: the Caverns of Gauntlgrym. <a href="http://massively.joystiq.com/tag/Cryptic">Cryptic</a> posted <a href="http://nw.perfectworld.com/news/?p=897711">a new article</a> to highlight the level 60 dungeon that offers both PvP and PvE content.<br />
<br />
Promising "something for everyone" with Gauntlgrym, Cryptic will dare players to jump into the dungeon and pursue the Dwarf King's treasure. What's interesting about the instance is that not only does it offer both PvP and PvE modes as players fight for a faction, but actions taken or missed will affect each phase of the journey. Tier 2 rewards lie in wait for the winning team, although tier 1 rewards will be given to all teams that make it to the end.<br />
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The dungeon is for level 60 players who are in a guild, but that's the only qualification to enter; there is no gear score check for Gauntlgrym. We already saw the trailer a few days ago, but this article gives more concrete details about what to expect.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/07/neverwinter-dares-you-to-conquer-the-caverns-of-gauntlgrym/">Neverwinter dares you to conquer the Caverns of Gauntlgrym</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Jun 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/07/neverwinter-dares-you-to-conquer-the-caverns-of-gauntlgrym/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20603835/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/07/neverwinter-dares-you-to-conquer-the-caverns-of-gauntlgrym/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://nw.perfectworld.com/news/?p=897711" target="_blank">Caverns of Gauntlgrym</a><!--//--></li></ul></p>]]></description><category>action-mmo</category><category>cavern-of-gauntlgrym</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>dungeon</category><category>f2p</category><category>factions</category><category>fantasy</category><category>free-to-play</category><category>launch</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pvp</category><category>pwe</category><category>release</category><category>tier-1</category><category>tier-2</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 07 Jun 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Ran Online gets publishing deal for Europe]]></title><link>http://massively.joystiq.com/2013/06/07/ran-online-gets-publishing-deal-for-europe/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/07/ran-online-gets-publishing-deal-for-europe/</guid><comments>http://massively.joystiq.com/2013/06/07/ran-online-gets-publishing-deal-for-europe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/07/ran-online-gets-publishing-deal-for-europe/"><img alt="Ran Online gets publishing deal for Europe" data-src-height="287" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/ran.jpg" /></a></div>
Why should you care about <a href="http://www.ran-world.com/Default.aspx"><em>Ran Online</em></a>? For starters, it's a rare MMO that's set in the modern era, featuring school students who form clubs to defend the world against monsters and the like. For another thing, it's about to enter the European market.<br />
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<a href="http://www.games-masters.com/">Games-Masters.com</a> signed a publishing deal with <a href="http://www.mincoms.com/">Min Communications</a> to bring <em>Ran Online</em> to Europe, initially with an English-only version. <em>Ran Online</em> has an eight-year history in Asia, boasting 26 game updates and a graphic engine overhaul during its lifespan.<br />
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Games-Masters.com CEO <a href="http://massively.joystiq.com/tag/thorsten-schauer">Thorsten Schauer</a> is hopeful that the new market will embrace the title: "<em>Ran Online </em>is one of the most successful MMOs in Asia due to its deep content and customization, and we are looking forward to seeing fans all over Europe playing the EU version."<br />
<br />
[Source: Games-Masters.com press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/07/ran-online-gets-publishing-deal-for-europe/">Ran Online gets publishing deal for Europe</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Jun 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/07/ran-online-gets-publishing-deal-for-europe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20603227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/07/ran-online-gets-publishing-deal-for-europe/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>asia</category><category>contemporary</category><category>europe</category><category>fantasy</category><category>games-masters.com</category><category>min-communications</category><category>modern-day</category><category>modern-day-mmo</category><category>new-title</category><category>publishing-deal</category><category>ran-online</category><category>Thorsten-Schauer</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 07 Jun 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[CCP claims DUST 514 is 'driving' PS3 sales]]></title><link>http://massively.joystiq.com/2013/06/07/ccp-claims-dust-514-is-driving-ps3-sales/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/07/ccp-claims-dust-514-is-driving-ps3-sales/</guid><comments>http://massively.joystiq.com/2013/06/07/ccp-claims-dust-514-is-driving-ps3-sales/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/07/ccp-claims-dust-514-is-driving-ps3-sales/"><img alt="CCP claims DUST 514 is 'driving' PS3 sales" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/dust-1370604682.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> may be causing the <a href="http://massively.joystiq.com/tag/ccp/">CCP</a> faithful to go out and buy a PlayStation 3, Vice President <a href="http://massively.joystiq.com/tag/Thor-Gunnarsson/">Thor Gunnarsson</a> suggested. He claims that sales for <a href="http://massively.joystiq.com/tag/sony">Sony's</a> console <a href="http://www.gamesindustry.biz/articles/2013-06-07-ccp-dust-514-is-driving-ps3-sales">are increasing thanks to the popularity of the sci-fi MMOFPS</a>.<br />
<br />
"We already see that <em>DUST 514</em>, during open beta, had been driving hardware sales for Sony. We actually track that together," Gunnarsson said. "We know that our fanbase, <em>DUST</em>-curious players, are buying the PlayStation 3 to get into our game."<br />
<br />
Recently, the studio claimed that <em>DUST 514</em> <a href="http://massively.joystiq.com/2013/06/03/ccps-future-depends-on-dust-514/">was vital to the "long-term trajectory"</a> of the company.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/07/ccp-claims-dust-514-is-driving-ps3-sales/">CCP claims DUST 514 is 'driving' PS3 sales</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Jun 2013 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/07/ccp-claims-dust-514-is-driving-ps3-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20603214/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/07/ccp-claims-dust-514-is-driving-ps3-sales/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.gamesindustry.biz/articles/2013-06-07-ccp-dust-514-is-driving-ps3-sales" target="_blank">Games Industry International</a><!--//--></li></ul></p>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>fps</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>thor-gunnarsson</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 07 Jun 2013 08:30:00 EST</pubDate></item><item><title><![CDATA[RIFT tops Raptr's May most-played list]]></title><link>http://massively.joystiq.com/2013/06/06/rift-tops-raptrs-may-most-played-list/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/06/rift-tops-raptrs-may-most-played-list/</guid><comments>http://massively.joystiq.com/2013/06/06/rift-tops-raptrs-may-most-played-list/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/06/rift-tops-raptrs-may-most-played-list/"><img alt="RIFT tops Raptr's May mostplayed list" data-src-height="283" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/raptr.jpg" /></a></div>
Is <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> taking the charts by storm? At first glance when it comes to <a href="http://caas.raptr.com/most-played-games-may-2013-league-of-legends-tops-black-ops-2/">Raptr's most-played PC and Xbox 360 titles in May</a>, it would appear so. However, just as with everything else associated with statistics, it's important to know the full story before jumping to conclusions.<br />
<br />
<em>RIFT </em>jumped up 13 spots to garner a 7.76% share of player hours in May, topping even <em><a href="http://massively.joystiq.com/category/league-of-legends">League of Legends </a></em>and <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>. This was largely thanks <a href="http://massively.joystiq.com/2013/03/11/trion-breathes-new-life-into-rift-with-raptr-rewards-promotion/">to a reward campaign</a> that quadrupled the number of players from March.<br />
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The company notes that <a href="http://massively.joystiq.com/category/neverwinter"><em>Neverwinter </em></a>was also a "big mover" in the month among Raptr players, netting 11th place.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/06/rift-tops-raptrs-may-most-played-list/">RIFT tops Raptr's May most-played list</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Jun 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/06/rift-tops-raptrs-may-most-played-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20602522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/06/rift-tops-raptrs-may-most-played-list/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://caas.raptr.com/most-played-games-may-2013-league-of-legends-tops-black-ops-2/" target="_blank">Raptr</a><!--//--></li></ul></p>]]></description><category>action-mmo</category><category>activision</category><category>blizzard</category><category>blizzard-entertainment</category><category>charts</category><category>conquest</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>dota</category><category>e-sport</category><category>esport</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>league</category><category>league-of-legends</category><category>lol</category><category>moba</category><category>most-played</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>promotion</category><category>pvp</category><category>pwe</category><category>raptr</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>riot</category><category>riot-games</category><category>rvr</category><category>statistics</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 06 Jun 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online flirts with virtual reality]]></title><link>http://massively.joystiq.com/2013/06/06/eve-online-flirts-with-virtual-reality/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/06/eve-online-flirts-with-virtual-reality/</guid><comments>http://massively.joystiq.com/2013/06/06/eve-online-flirts-with-virtual-reality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/06/eve-online-flirts-with-virtual-reality/"><img alt="EVE Online flirts with virtual reality" data-src-height="253" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/vr.jpg" /></a></div>
At this year's <a href="http://massively.joystiq.com/tag/eve-online-fanfest-2013/">Fanfest</a>, <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> teased the possibility of putting players into the game with the magic of virtual reality. The VR demo, courtesy of an <a href="http://massively.joystiq.com/tag/oculus-rift/">Oculus Rift</a> dev kit, turned a few heads both metaphorically and literally. Today, <a href="http://massively.joystiq.com/tag/ccp">CCP</a> put forth a blog post <a href="http://community.eveonline.com/news/dev-blogs/eve-vr-an-experiment-in-bringing-virtual-reality-to-the-eve-universe">explaining the hows and whys</a> that went into this intriguing project.<br />
<br />
<a href="http://massively.joystiq.com/tag/ccp-karuck">CCP Karuck</a> details the journey that led the team to adapting the studio's flagship title for a VR headset: "We brought up many genres and styles, but in the end decided to make a game in the <em>EVE</em> universe where players could fly fighter spaceships. That idea just checked all the boxes, and who hasn't wanted to experience first-person space flight in <em>EVE</em>?"<br />
<br />
Challenges for the team including modifying the UI to work with a headset and tweaking the experience so that users wouldn't get motion sickness. Karuck estimates that around a thousand players tried out the <em>EVE </em>VR demo at fanfest, and the team has plans to bring it to <a href="http://massively.joystiq.com/tag/e3-2013">E3</a> for press previews. Still, he admits that he doesn't know what is in store for the future of it all: "We still don't know what will become of this little project of ours, with CCP considering various options."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/06/eve-online-flirts-with-virtual-reality/">EVE Online flirts with virtual reality</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Jun 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/06/eve-online-flirts-with-virtual-reality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20602428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/06/eve-online-flirts-with-virtual-reality/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://community.eveonline.com/news/dev-blogs/eve-vr-an-experiment-in-bringing-virtual-reality-to-the-eve-universe" target="_blank">EVE-VR</a><!--//--></li></ul></p>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-karuck</category><category>e3</category><category>e3-2013</category><category>eve</category><category>eve-online</category><category>eve-online-fanfest-2013</category><category>eve-vr</category><category>fanfest</category><category>internet-spaceships</category><category>sandbox</category><category>sci-fi</category><category>spreadsheets-online</category><category>virtual-reality</category><category>vr</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 06 Jun 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[EverQuest Next teaser photo posted]]></title><link>http://massively.joystiq.com/2013/06/06/everquest-next-teaser-photo-posted/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/06/everquest-next-teaser-photo-posted/</guid><comments>http://massively.joystiq.com/2013/06/06/everquest-next-teaser-photo-posted/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/06/everquest-next-teaser-photo-posted/"><img alt="EverQuest Next teaser photo posted" data-src-height="308" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/eqnext.jpg" style="width: 530px; height: 308px;" /></a></div>
There's your <a href="http://massively.joystiq.com/category/everquest-next"><em>EverQuest Next</em></a>, boys and girls, <a href="https://twitter.com/j_smedley/status/342716693191213056/photo/1">straight from the Smed himself</a>. SOE President <a href="http://massively.joystiq.com/tag/john-smedley/">John Smedley </a>posted a teaser photo on Twitter for the upcoming sandbox fantasy title, saying, "Very excited to show <em>EQN </em>at SOE Live."<br />
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The photo shows a grimacing character model and various armor pieces on two screens. It's obvious that the screens are a work in progress, as the textures and colors aren't included.<br />
<br />
Although it's been lightly talked about by the studio for years now,<em> EverQuest Next's</em> full reveal will happen at this August's <a href="http://massively.joystiq.com/tag/SOE-Live-2013/">SOE Live</a>. While we'll have to wait to see what's announced for the title, <a href="http://massively.joystiq.com/2013/02/09/the-tattered-notebook-what-i-want-to-see-in-everquest-next/">we have our own wish list of what should be included</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/06/everquest-next-teaser-photo-posted/">EverQuest Next teaser photo posted</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Jun 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/06/everquest-next-teaser-photo-posted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20602511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/06/everquest-next-teaser-photo-posted/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="https://twitter.com/j_smedley/status/342716693191213056/photo/1" target="_blank">John Smedley's Twitter</a><!--//--></li></ul></p>]]></description><category>character-model</category><category>eq</category><category>eq-next</category><category>eqn</category><category>everquest</category><category>everquest-next</category><category>fantasy</category><category>john-smedley</category><category>preview</category><category>screenshot</category><category>smed</category><category>soe</category><category>soe-live</category><category>soe-live-2013</category><category>sony-online-entertainment</category><category>teaser</category><category>work-in-progress</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 06 Jun 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[Marvel Heroes compensates for early access delay]]></title><link>http://massively.joystiq.com/2013/06/06/marvel-heroes-compensates-for-early-access-delay/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/06/marvel-heroes-compensates-for-early-access-delay/</guid><comments>http://massively.joystiq.com/2013/06/06/marvel-heroes-compensates-for-early-access-delay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/marvel-heroes/" rel="tag">Marvel Heroes</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/06/marvel-heroes-compensates-for-early-access-delay/"><img alt="Marvel Heroes compensates for early access delay" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/sentinel.jpg" style="width: 530px; height: 298px;" /></a></div>
<a href="http://massively.joystiq.com/tag/gazillion">Gazillion</a> is looking to make amends with early adopters of <a href="http://massively.joystiq.com/category/marvel-heroes/"><em>Marvel Heroes</em></a> who possibly experienced <a href="http://massively.joystiq.com/2013/05/28/gazillion-finds-serious-issues-with-marvel-heroes-delays-earl/">severe connection issues</a> this past week. The studio <a href="https://marvelheroes.com/community/dev-blog/ultimate-pack-premium-pack-owners-launch-compensation">laid out a plan to compensate those who had purchased a founders pack</a> and expected to get in on the action prior to the game's official launch.<br />
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Ultimate pack purchasers will receive 2,000 Gs of store currency and a cosmetic pet, while premium pack purchasers will get 1,000 Gs and a pet. The currency will be delivered to those players starting on June 7th, although the pet may be a little later in coming, as the team hasn't decided on what it is just yet.<br />
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"As you may know, we had issues that delayed our initial launch of <em>Marvel Heroes</em>," CEO <a href="http://massively.joystiq.com/tag/david-brevik">David Brevik </a>wrote. "We take our commitment to you very seriously, and that's why we had our team working around the clock to bring the game to you as fast as possible. However, a promise is a promise, and we were late -- so we're going to compensate those of you who were affected by that delay."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/06/marvel-heroes-compensates-for-early-access-delay/">Marvel Heroes compensates for early access delay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Jun 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/06/marvel-heroes-compensates-for-early-access-delay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20602437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/06/marvel-heroes-compensates-for-early-access-delay/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="https://marvelheroes.com/community/dev-blog/ultimate-pack-premium-pack-owners-launch-compensation" target="_blank">Compensation notice</a><!--//--></li></ul></p>]]></description><category>action</category><category>action-mmo</category><category>compensation</category><category>david-brevik</category><category>delay</category><category>f2p</category><category>founder</category><category>founders</category><category>founders-packs</category><category>free-to-play</category><category>gazillion</category><category>gazillion-entertainment</category><category>marvel</category><category>marvel-heroes</category><category>marvel-universe</category><category>marvel-universe-online</category><category>muo</category><category>secret-identity</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 06 Jun 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Why I love collector's editions]]></title><link>http://massively.joystiq.com/2013/06/06/the-perfect-ten-why-i-love-collectors-editions/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/06/the-perfect-ten-why-i-love-collectors-editions/</guid><comments>http://massively.joystiq.com/2013/06/06/the-perfect-ten-why-i-love-collectors-editions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/jukebox-heroes/" rel="tag">Jukebox Heroes</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/06/the-perfect-ten-why-i-love-collectors-editions/"><img alt="The Perfect Ten Why I love collector's editions" data-src-height="355" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/ce-1369763414.jpg" /></a></div>
If you've ever wondered what kind of naive sucker would plunk down a semi-thick wad of perfectly good cash on an overstuffed MMO <a href="http://massively.joystiq.com/tag/collectors-edition/">collector's edition</a>, hi, I'm Justin. I do just that. I don't buy collector's editions for every MMO I pick up, but I do have a strong habit of purchasing them that dates back to the original <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> CE.<br />
<br />
I can't help it; I love collector's editions so much. In fact, my interest in them is so keen that the number one and two questions I have for any anticipated MMO in beta are: (1) When can I pre-order the CE and (2) what's included in it? I'm like a junkie, except that instead of burned spoons and constant trips to White Castle to stave off the munchies, my shame is marked by mountain-sized boxes that litter my closet.<br />
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It's confession time for this collector's edition addict. What are my reasons for this undying love, this unbridled passion, this all-consuming need to own the best edition possible? You're about to find out.<p><a href="http://massively.joystiq.com/2013/06/06/the-perfect-ten-why-i-love-collectors-editions/" rel="bookmark">Continue reading <em>The Perfect Ten: Why I love collector's editions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/06/the-perfect-ten-why-i-love-collectors-editions/">The Perfect Ten: Why I love collector's editions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Jun 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/06/the-perfect-ten-why-i-love-collectors-editions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20575320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/06/the-perfect-ten-why-i-love-collectors-editions/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ce</category><category>collectors-edition</category><category>featured</category><category>guild-wars-2</category><category>humor</category><category>opinion</category><category>p10</category><category>perfect-10</category><category>perfect-ten</category><category>roundup</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>top-10</category><category>top-10-list</category><category>top-ten</category><category>top-ten-list</category><category>warhammer-online</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 06 Jun 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[SMITE wises up with Athena]]></title><link>http://massively.joystiq.com/2013/06/05/smite-wises-up-with-athena/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/05/smite-wises-up-with-athena/</guid><comments>http://massively.joystiq.com/2013/06/05/smite-wises-up-with-athena/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/05/smite-wises-up-with-athena/"><img alt="SMITE wises up with Athena" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/athena.jpg" /></a></div>
How many gods are left in the universal pantheon for <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez Studios</a> to exploit for <a href="http://massively.joystiq.com/tag/Smite/"><em>SMITE</em></a>? We guess at least one more because <a href="http://www.hirezstudios.com/smitegame/home/latest-news/view/smite-blog/2013/06/05/meet-athena-the-goddess-of-wisdom">the team has patched in Athena</a>, goddess of wisdom.<br />
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Athena is a melee tank who uses a bit of magic to help her allies and herself out in a fight. While she primarily relies on shield and spear, her passive ability gives her a ranged attack after using a skill. She also can dash up to (and through) enemies, taunt with a shockwave, summon ghost soldiers to form a shield wall, and teleport to an ally while protecting that ally from 50% of damage for a short time.<br />
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You can check out the Athena reveal, including her lore and abilities, in the video after the break!<p><a href="http://massively.joystiq.com/2013/06/05/smite-wises-up-with-athena/" rel="bookmark">Continue reading <em>SMITE wises up with Athena</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/05/smite-wises-up-with-athena/">SMITE wises up with Athena</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Jun 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/05/smite-wises-up-with-athena/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20600628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/05/smite-wises-up-with-athena/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.hirezstudios.com/smitegame/home/latest-news/view/smite-blog/2013/06/05/meet-athena-the-goddess-of-wisdom" target="_blank">Athena reveal</a><!--//--></li></ul></p>]]></description><category>athena</category><category>character-reveal</category><category>f2p</category><category>free-to-play</category><category>hi-rez</category><category>hi-rez-studios</category><category>moba</category><category>multiplayer-online-battle-arena</category><category>new-character</category><category>reveal</category><category>Smite</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 05 Jun 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What was the best year for MMOs?]]></title><link>http://massively.joystiq.com/2013/06/05/the-daily-grind-what-was-the-best-year-for-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/05/the-daily-grind-what-was-the-best-year-for-mmos/</guid><comments>http://massively.joystiq.com/2013/06/05/the-daily-grind-what-was-the-best-year-for-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/05/the-daily-grind-what-was-the-best-year-for-mmos/"><img alt="The Daily Grind What was the best year for MMOs" data-src-height="303" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/gwen.jpg" /></a></div>
Some time ago I became frustrated that I couldn't find a comprehensive timeline of when MMO launches and expansions happened, <a href="http://biobreak.wordpress.com/mmo-timeline/">so I decided to make one myself</a>. I've always been fascinated with the overall unfolding of history across this genre, and I've also wondered one important question that comes from such examination: What was the best year for MMOs?<br />
<br />
There are definitely some years that have seen more releases than others, but maybe the answer to that question doesn't lie in sheer numbers. Perhaps it's in quality or significance. Was the best year 1997, when <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online</em></a> came out and really put MMOs on the map? Or was it perhaps 2004 with its incredible trio of <a href="http://massively.joystiq.com/category/city-of-heroes"><em>City of Heroes</em></a>, <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>, and <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a>? Would you say that 2009 was significant, as <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"><em>DDO</em></a> ushered in a wave of sub-to-F2P conversions? I think there's even a good case to be made for 2012, what with its large amount of high-quality releases.<br />
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But this isn't about what I think; The Daily Grind is about your opinion. If you had to pick the absolute best year for MMOs, what year would that be?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/05/the-daily-grind-what-was-the-best-year-for-mmos/">The Daily Grind: What was the best year for MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Jun 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/05/the-daily-grind-what-was-the-best-year-for-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20596472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/05/the-daily-grind-what-was-the-best-year-for-mmos/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>city-of-heroes</category><category>coh</category><category>daily-grind</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>eq2</category><category>everquest-ii</category><category>f2p</category><category>free-to-play</category><category>mmo-timeline</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>timeline</category><category>ultima-online</category><category>uo</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 05 Jun 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 250: The Shawn strikes back]]></title><link>http://massively.joystiq.com/2013/06/04/massively-speaking-episode-250-the-shawn-strikes-back/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/04/massively-speaking-episode-250-the-shawn-strikes-back/</guid><comments>http://massively.joystiq.com/2013/06/04/massively-speaking-episode-250-the-shawn-strikes-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/04/massively-speaking-episode-250-the-shawn-strikes-back/"><img alt="Massively Speaking Episode 250  " data-src-height="342" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/mh-steamtorch.jpg" /></a></div>
ENGAGE THE SHAWN-2 PROTOCOL. Activation in 3... 2... 1...<br />
<br />
That's right: For the 250th episode of Massively Speaking, the guy who was here at the very beginning has returned to chew the news and spit out opinions. This week we have another launch stumble, clueless CEOs, and plenty of talk about something called "Titan."<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
<br />
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Listen here on the page:<br />
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Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2013/06/04/massively-speaking-episode-250-the-shawn-strikes-back/" rel="bookmark">Continue reading <em>Massively Speaking Episode 250: The Shawn strikes back</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/04/massively-speaking-episode-250-the-shawn-strikes-back/">Massively Speaking Episode 250: The Shawn strikes back</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Jun 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/04/massively-speaking-episode-250-the-shawn-strikes-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20595949/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/04/massively-speaking-episode-250-the-shawn-strikes-back/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>brant</category><category>brianna-royce</category><category>featured</category><category>humor</category><category>justin-olivetti</category><category>massively-speaking</category><category>opinion</category><category>podcast</category><category>podcasting</category><category>podcasts</category><enclosure url="http://massively.joystiq.com/podcasts/06-04-13-massively-E250.mp3" length="48796928" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 04 Jun 2013 20:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 250</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>50:56</itunes:duration><itunes:keywords>podcast</itunes:keywords></item></channel></rss>